lambient1988 Posted August 23, 2015 Posted August 23, 2015 Hello, I am using a HDT hair but sadly it is passing through all my body parts. How can I add collision to the hair?
RomeoZero Posted August 23, 2015 Posted August 23, 2015 the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it .
lambient1988 Posted August 23, 2015 Author Posted August 23, 2015 the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it . Okay, I got the tool but have no idea how to use it. There are 4 XML files that came with the mod 1. hdtggxbody01 2. hdtggxCollision 3. hdtggxhair2 4. hdtggxPelv01 I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that. Can you please help?
RomeoZero Posted August 23, 2015 Posted August 23, 2015 the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it . Okay, I got the tool but have no idea how to use it. There are 4 XML files that came with the mod 1. hdtggxbody01 2. hdtggxCollision 3. hdtggxhair2 4. hdtggxPelv01 I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that. Can you please help? 4 xml for 1 hair ?? there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it.
lambient1988 Posted August 23, 2015 Author Posted August 23, 2015 the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it . Okay, I got the tool but have no idea how to use it. There are 4 XML files that came with the mod 1. hdtggxbody01 2. hdtggxCollision 3. hdtggxhair2 4. hdtggxPelv01 I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that. Can you please help? 4 xml for 1 hair ?? there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it. My bad, the hair comes with an armour. Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body. What did I do wrong?
lambient1988 Posted August 24, 2015 Author Posted August 24, 2015 the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it . Okay, I got the tool but have no idea how to use it. There are 4 XML files that came with the mod 1. hdtggxbody01 2. hdtggxCollision 3. hdtggxhair2 4. hdtggxPelv01 I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that. Can you please help? 4 xml for 1 hair ?? there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it. My bad, the hair comes with an armour. Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body. What did I do wrong? Bump.
RomeoZero Posted August 25, 2015 Posted August 25, 2015 the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it . Okay, I got the tool but have no idea how to use it. There are 4 XML files that came with the mod 1. hdtggxbody01 2. hdtggxCollision 3. hdtggxhair2 4. hdtggxPelv01 I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that. Can you please help? 4 xml for 1 hair ?? there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it. My bad, the hair comes with an armour. Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body. What did I do wrong? uncheck for col. 0-1 in all xmls. i think he divided collision layers for them all.
lambient1988 Posted August 27, 2015 Author Posted August 27, 2015 the xml that was provided with this hair must have collision flags turned off.If you heard what is JFF ( just for fun) tool here,you can use it . Okay, I got the tool but have no idea how to use it. There are 4 XML files that came with the mod 1. hdtggxbody01 2. hdtggxCollision 3. hdtggxhair2 4. hdtggxPelv01 I am guessing I have to open up the collision one and enable collisions but I have no idea how to do that. Can you please help? 4 xml for 1 hair ?? there is xml path in hair mesh in Nifskope at NiStringExtra data.You can see what xml name is used for the mesh > load it in JFF. Flags are in *no collide with* if checked *V* then its off. But since it have 4 xml you need to research what bone names used for hair weights ( also in Nifskope ). Might be xhair2 or Collison (it also can be for the bust ) 2 others for the whole body i guess.Send me xmls in archive in Msg.ill look it. My bad, the hair comes with an armour. Anyways, I found the XML and remove the tick for number 5 for all the bones. But it still is passing through the body. What did I do wrong? uncheck for col. 0-1 in all xmls. i think he divided collision layers for them all. Nope, still not working. I am using ggxTdaMiku Hair. I did like you said, see screenshot. Can you please take a look at it? Thank you. ggxTdaMiku.rar
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