Daedric Prince of Lust Posted August 20, 2015 Posted August 20, 2015 I've got a bunch of CTDs ever since I installed some mods and I'm starting a new save, but I really like these mods so I wanna know which one is problematic b4 I delete it I have tried using Papyrus logs but it's just lines with tons of random scripts and other random stuff written on it, sometimes the last thing written there isn't even a script or anything, or if it is I can't understand it
WraithSlayer Posted August 20, 2015 Posted August 20, 2015 Papyrus logs are useful for debugging script errors, but they don't show valuable data for troubleshooting CTDs. Try reading this thread, it explains how to set SKSE to write a crash log whenever a CTD occurs.
Gameplayer Posted August 20, 2015 Posted August 20, 2015 I've got a bunch of CTDs ever since I installed some mods and I'm starting a new save, but I really like these mods so I wanna know which one is problematic b4 I delete it I have tried using Papyrus logs but it's just lines with tons of random scripts and other random stuff written on it, sometimes the last thing written there isn't even a script or anything, or if it is I can't understand it Pap Logs are not good for determining CTD's. agreed. I know Pap Logs look scary and throw up a lot of lingo that would suggest errors BUT, those errors do not indicate failure of a script in fact most of the time its just that it was a poor choice of words to use. Example your often going to read something like <error> Container does not have that itemcode (its been a while since I bothered having a peek and late to boot so whatever) So a lot of guys started a bad rumor based on those poor choice of words the original coder used to identify stuff about the scripts. The example I used above just means that the container does not have the code there in fact is no error in the way that a mod user thinks of error's. A further example, lets say that the container is meant to be determined if it hold a Devious Device to be placed on the character. Just because it could hold the device doesn't mean that in fact there is one there. Hince <error> doesn't have the code. ----------------------------- If waiting on a report for SKSE guys is a bit much your probably better off having someone that is familiar with the mods list in question to have a glance at it and give you pointers on which mods you probably shouldn't be running with a naughty skyrim run.
yatol Posted August 20, 2015 Posted August 20, 2015 Papyrus logs are useful for debugging script errors, but they don't show valuable data for troubleshooting CTDs. Try reading this thread, it explains how to set SKSE to write a crash log whenever a CTD occurs. what's the point to create a crash log if you have to ask if someone can understand it? oh well, if the other one want to waste his time (looking at papyrus logs is useless if you don't fix your mess) [08/20/2015 - 04:22:08AM] Papyrus log opened (PC) [08/20/2015 - 04:22:08AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 1000.000000ms) [08/20/2015 - 04:22:08AM] Memory page: 128 (min) 512 (max) 76800 (max total) [08/20/2015 - 04:23:00AM] Warning: Property DLC2AshSpawnRace on script slncaddondbscript attached to slncAddonDB (28005911) cannot be initialized because the script no longer contains that property [08/20/2015 - 04:24:09AM] VM is freezing... [08/20/2015 - 04:24:09AM] VM is frozen [08/20/2015 - 04:24:09AM] Reverting game... [08/20/2015 - 04:24:10AM] Warning: Property DLC2AshSpawnRace on script slncaddondbscript attached to slncAddonDB (28005911) cannot be initialized because the script no longer contains that property [08/20/2015 - 04:24:15AM] Warning: Property Act_DoActionOnlyOnce on script DLC2dunNchardakPedestalScript attached to (0701D4C9) cannot be initialized because the script no longer contains that property [08/20/2015 - 04:24:44AM] Loading game... [08/20/2015 - 04:24:46AM] VM is thawing... dlc2ash that's slnc, can make it disappear by adding that to the script, or deleting the quest, useless error that can be ignored act_doaction that's fix by the unof patch, but a conflict remove it (can make it disappear too if i feel like it, but why bother?) [08/20/2015 - 04:25:39AM] Error: Unable to call IsDisabled - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.IsDisabled() - "<native>" Line ? [ (FF002912)].critterFish.OnUpdate() - "critterFish.psc" Line ? [08/20/2015 - 04:25:39AM] Warning: Assigning None to a non-object variable named "::temp25" stack: [ (FF002912)].critterFish.OnUpdate() - "critterFish.psc" Line ? [08/20/2015 - 04:25:56AM] VM is freezing... [08/20/2015 - 04:25:56AM] VM is frozen [08/20/2015 - 04:25:58AM] Saving game... [08/20/2015 - 04:25:58AM] VM is thawing... [08/20/2015 - 04:29:42AM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (FF00291E)].critterFish.SplineTranslateTo() - "<native>" Line ? [ (FF00291E)].critterFish.SchoolWithOtherFish() - "critterFish.psc" Line ? [ (FF00291E)].critterFish.OnUpdate() - "critterFish.psc" Line ? those scripts were probably still running when i change cell [08/20/2015 - 04:34:16AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnEffectStart() - "REQ_AttackStaminaDrain.psc" Line ? that script need an if something to shut up [08/20/2015 - 04:34:58AM] VM is freezing... [08/20/2015 - 04:34:58AM] VM is frozen [08/20/2015 - 04:35:01AM] Saving game... [08/20/2015 - 04:35:02AM] VM is thawing... [08/20/2015 - 04:35:46AM] VM is freezing... [08/20/2015 - 04:35:46AM] VM is frozen [08/20/2015 - 04:35:46AM] Reverting game... [08/20/2015 - 04:35:47AM] Warning: Property DLC2AshSpawnRace on script slncaddondbscript attached to slncAddonDB (28005911) cannot be initialized because the script no longer contains that property [08/20/2015 - 04:35:51AM] Loading game... [08/20/2015 - 04:35:52AM] VM is thawing... [08/20/2015 - 04:36:55AM] VM is freezing... [08/20/2015 - 04:36:55AM] VM is frozen [08/20/2015 - 04:36:58AM] Saving game... [08/20/2015 - 04:36:59AM] VM is thawing... [08/20/2015 - 04:37:25AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [08/20/2015 - 04:40:23AM] VM is freezing... [08/20/2015 - 04:40:23AM] VM is frozen [08/20/2015 - 04:40:26AM] Saving game... [08/20/2015 - 04:40:27AM] VM is thawing... [08/20/2015 - 04:42:24AM] Error: Cannot call GetStage() on a None object, aborting function call stack: [ (000961EE)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:42:24AM] Warning: Assigning None to a non-object variable named "::temp3" stack: [ (000961EE)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:42:24AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961DB)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:42:24AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961DB)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:42:31AM] Error: Cannot call GetStage() on a None object, aborting function call stack: [ (000961F1)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:42:31AM] Warning: Assigning None to a non-object variable named "::temp3" stack: that script is load on npcs that aren't load (last or next cell, serana didn't follow maybe some are for her) [ (000961F1)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:42:40AM] Error: Cannot call GetStage() on a None object, aborting function call stack: [ (000961EE)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:42:40AM] Warning: Assigning None to a non-object variable named "::temp3" stack: [ (000961EE)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:42:47AM] Error: Cannot call GetStage() on a None object, aborting function call stack: [ (000961F1)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:42:47AM] Warning: Assigning None to a non-object variable named "::temp3" stack: [ (000961F1)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:43:03AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [08/20/2015 - 04:43:14AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961DE)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:43:14AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961DE)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:43:15AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961DF)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:43:15AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961DF)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:43:20AM] Error: Cannot call GetStage() on a None object, aborting function call stack: [ (000961F2)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:43:20AM] Warning: Assigning None to a non-object variable named "::temp3" stack: [ (000961F2)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:43:22AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961E3)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:43:22AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961E3)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:43:26AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961E1)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:43:26AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961E1)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:43:30AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000961E5)].dunJaphetsFollyEnableExplosionScript.OnTriggerEnter() - "dunJaphetsFollyEnableExplosionScript.psc" Line ? [08/20/2015 - 04:43:30AM] Error: Cannot call GetStage() on a None object, aborting function call stack: [ (000961F3)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:43:30AM] Warning: Assigning None to a non-object variable named "::temp3" stack: [ (000961F3)].dunJaphetsBombAreaScript.OnTriggerEnter() - "dunJaphetsBombAreaScript.psc" Line ? [08/20/2015 - 04:43:34AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [08/20/2015 - 04:46:37AM] Error: Cannot call IsDead() on a None object, aborting function call stack: [alias PlayerRef on quest DefeatPlayerQST (2B000D62)].defeatplayer.EndPr() - "defeatplayer.psc" Line ? [08/20/2015 - 04:46:37AM] Warning: Assigning None to a non-object variable named "::temp443" stack: the npc that was playing with sofia was killed before he was done, another useless error [alias PlayerRef on quest DefeatPlayerQST (2B000D62)].defeatplayer.EndPr() - "defeatplayer.psc" Line ? [08/20/2015 - 04:47:46AM] Error: Cannot fire a weapon in an unloaded cell stack: [ (00073FE5)].WEAPON.Fire() - "<native>" Line ? [ (000961FB)].defaultFireWeaponScript.onBeginState() - "defaultFireWeaponScript.psc" Line ? [ (000961FB)].defaultFireWeaponScript.GotoState() - "Form.psc" Line ? [ (000961FB)].defaultFireWeaponScript.OnLoad() - "defaultFireWeaponScript.psc" Line ? i left, but the script still try to do its stuff [08/20/2015 - 04:47:46AM] Error: Cannot fire a weapon in an unloaded cell stack: [ (00073FE5)].WEAPON.Fire() - "<native>" Line ? [ (000961FD)].defaultFireWeaponScript.onBeginState() - "defaultFireWeaponScript.psc" Line ? [ (000961FD)].defaultFireWeaponScript.GotoState() - "Form.psc" Line ? [ (000961FD)].defaultFireWeaponScript.OnLoad() - "defaultFireWeaponScript.psc" Line ? [08/20/2015 - 04:47:47AM] Error: Cannot fire a weapon in an unloaded cell stack: [ (00073FE5)].WEAPON.Fire() - "<native>" Line ? [ (000961FC)].defaultFireWeaponScript.onBeginState() - "defaultFireWeaponScript.psc" Line ? [ (000961FC)].defaultFireWeaponScript.GotoState() - "Form.psc" Line ? [ (000961FC)].defaultFireWeaponScript.OnLoad() - "defaultFireWeaponScript.psc" Line ? [08/20/2015 - 04:47:56AM] Error: Cannot call IsInDialogueWithPlayer() on a None object, aborting function call stack: [JJSofiaMainQuestDialogue (1E020467)].JJSofiaQuestUpdateScript.GetPlayerDialogueTarget() - "jjsofiaquestupdatescript.psc" Line ? [JJSofiaMainQuestDialogue (1E020467)].JJSofiaQuestUpdateScript.OnUpdate() - "jjsofiaquestupdatescript.psc" Line ? sofia want to speak, i am still in the loading screen, she will have to wait [08/20/2015 - 04:47:56AM] Warning: Assigning None to a non-object variable named "::temp22" stack: [JJSofiaMainQuestDialogue (1E020467)].JJSofiaQuestUpdateScript.GetPlayerDialogueTarget() - "jjsofiaquestupdatescript.psc" Line ? [JJSofiaMainQuestDialogue (1E020467)].JJSofiaQuestUpdateScript.OnUpdate() - "jjsofiaquestupdatescript.psc" Line ? [08/20/2015 - 04:48:16AM] Info: *Achievement 24 awarded - a winnar is you!* [08/20/2015 - 04:54:49AM] VM is freezing... [08/20/2015 - 04:54:49AM] VM is frozen [08/20/2015 - 04:54:52AM] Saving game... [08/20/2015 - 04:54:52AM] VM is thawing... alt tab, trying to find some quests i miss in uesp (there's no mod to send you to them)
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