bigglebojiggle Posted August 18, 2015 Posted August 18, 2015 I know that sounds vague so let me explain. I want to make a player home/ dungeon that has prisoners/slaves in it. How do I place a follower in my dungeon and have them shackled or in stocks or cages? I want to use Zaz's stuff to make my dungeon, a link or just a brief overview would be welcome.
CEO 0S Posted August 19, 2015 Posted August 19, 2015 It's a bit complicated, I found a guide on it a while ago which got me started. I've done some google searching now but can't find the exact link. Somewhere on the internet it's been documented a few times that I've stumbled upon. There's 3 ways it can happen. The details I can't recall exactly but you will basically place an idlemarker where you want the event to happen and you'll tell the actor in their ai "Package" as a top and only priority package to go and stand there and use that specific marker for X amount of time. The idle is either attached to the marker or to the package I can't remember which way. Zaz's animations have the binding objects placed in the animation if I recall but there might be an additional layer where they can be used as furniture. In their AI package you'll have options you can check which makes them stay perfectly still so they aren't doing 360's while in stocks. For the CK to use an animation you have to input it in it's animation panel and link it up the menu can be a little daunting to use. All of these individual elements can be researched and hopefully that sets you on the path to get it. If I do manage to find the exact link I'll come back here and post it. To access an animation by script you have more liberty as it doesn't have to be official defined and you can use sendanimationevent instead. For furniture use it's a process of assigning keywords to the furniture that then is linked to an animation event. Recreating the effect that "Lean" "Sit" "Sleep" "Pray" etc. markers have. I think Zaz might come with that all set up and in place, you'd have to master zaz's mod though to get access to it. 3rd option is using papyrus to simply make an alias of an actor stand at a specific location reference and play an idle. Here's some links that might help get you started at least that I found from some quick searches with words I remembered relating to that kind of operation. I don't think any are going to be a clear path tutorial but maybe the information combined will solve this for you or at least set you on the path. http://forums.nexusmods.com/index.php?/topic/1836665-anyone-familiar-with-using-custom-idle-markers-or-how-animation-works-in-the-creation-kit/ http://forums.nexusmods.com/index.php?/topic/1230771-idle-markers-for-sandboxing/ http://www.loverslab.com/topic/4089-creation-kit-how-do-i/ http://www.creationkit.com/Bethesda_Tutorial_Packages
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