QuiteTheTail Posted August 29, 2015 Posted August 29, 2015 No, this isn't exactly what I was looking for, but thank you. It's a very good thing to know (in case me or someone else wanted to include a statue in his/her mod).
QuiteTheTail Posted September 3, 2015 Posted September 3, 2015 Wow, I had no idea this would get so troublesome. Wouldn't it be easier to just salvage the latex items and paste them on a body that works fine then? As I mentioned before, I just regret the lack of fetish items like these for Oblivion, I don't really have any personal reason to like the body used on that latex outfit (specially not the breasts). But about NifSkope ... there is absolutly no problem to attach ( and see ) an animation ... open the Nif ( a Skeleton must be there , without it you will not be able to "play" anything that's why i put the mesh with a Skeleton already there ) click on the "Spell function ---> animation ---Attach Kf ... and a new window will pop-up , there, you must select the folder where the kf file you want to see/play is ... and " Ok" . At this point NifSkope will load the kf file and usually the "play " function will start automatically ... if not click on " Play" . That's all . So it's better to put the Nif file directly in a folder where some Kf files are already there ( like this , that's fast ...) . If you want to compare different " walk Forward based animation , it's better to reload the Nif file in a new window because sometime the preview animation you seen can " corrupt" the new one you want to see ... so it's better to only test one animation on the same nif at the time . Compris ? Cheers. Another demo mesh, based on Annafly's "joke". I could have left some reduntant block in the file, sorry for that. It's from "SPBbodyAndLatex H Cup" mod I found on Nexus. The upperbody is quite similar to Athena sexy chain, so if you prefer a smaller size, it shouldn't be too hard to find it, and make a mashup. SPBbodyAndLatex H cup.7z P.S. It appears it isn't rigged for BBB, but the upperbody is supposed to be replaced anyway.
AnnaFly Posted September 3, 2015 Posted September 3, 2015 Greetings. @ QuiteTheTail : just for informations : The NiTriStrips " Cylinder.002.00 " is the "badge " i was talking abot in the PM to quickly know if an outfit was done for the BBB,Moving Breasts or both bouncing systems ... but the four letters " S L U T " are missing in this nif . Cheers
QuiteTheTail Posted September 3, 2015 Posted September 3, 2015 ...but the four letters " S L U T " are missing in this nif . So...? Did I miss some block when creating the nif? Here's how I created it from your example nif (the one from Mur_Zik): 1. Block>"Remove" (not Remove Branch) only the body and outfit elements, leaving the skeleton (and the rest). 2. Block>"Paste Branch" in the Scene Root Speedbuster's outfit, one block at a time. 3. Block>"Crop to Branch" the Scene Root 4. Optimize>"Remove bogus nodes" (no nodes were removed). That's odd. In both your sample nifs (the one you posted here and the one sent by PM) I can't find the "Cilinder.000.00" block you mention, yet it's there in mine.
AnnaFly Posted September 4, 2015 Posted September 4, 2015 Hi there. Cylinder.000.00 ... of course not , i wrote Cylinder.002.00 . Take a look at the meshes from Brideyna's Fetich mod ... the four Letters are there ( is there ... because the "4 " letters is only one mesh and not four ... ) It's easy to miss it because the Brideyna's model use the same metal texture ... not me , here a screenshot of one of the 3 models i use ( custom colors ). I f i remember well , if you move these meshes ( they are not set to zero , i don't remember, i must check the original ) to adjust them to your outfir don't " Apply " ... it's one exception ... because the original meshes weren't well exported ( probably) .... Cheers. PS : the picture 3 is from the model i've posted ... your forgot to copy Branch /past branch of the mesh with the letters.
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