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Need help on making an static object have collision in CK


user619

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Posted

I have added an static object to the creation kit and I created a world and placed it in that world but the problem is that I go through the object

Is it possible to walk on  the object just like you would in skyrim. The object is a place in the The Legend of Zelda The Wind Walker called Outset Island

post-295245-0-58309700-1439772179_thumb.jpg

Posted

o-o

 

it be better if those terraforming screenie me see atm doesnt get mixed into 1 single nif, but into pieces.

 

so that it can be used for another place as well c:

Posted

um, me mean, let separate the ground , the houses, the waters, the sands, etc into multiple meshes that has collision. so that later can be placed manually in ck. are you trying to make that whole scene have collisions? ._.

 

Posted

um, me mean, let separate the ground , the houses, the waters, the sands, etc into multiple meshes that has collision. so that later can be placed manually in ck. are you trying to make that whole scene have collisions? ._.

 

Yes and I have done it. What I did was resize the mesh and moved it up in 3ds max and exported it as a nif and than I followed this tutorial:

http://www.darkcreations.org/forums/topic/3883-exporting-static-meshes-from-3d-studio-max-to-skyrim/?page=1

 

and now everything works I can walk around the hole mesh or scene

I can't believe it was so easy :)

I wonder how come nobody has done this yet

Its fun to add stages from other games to skyrim and I still can't believe it was so easy :)

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