AstalSion Posted August 14, 2015 Posted August 14, 2015 So I've been messing around with Creation Kit, and I've been trying to get these modded weapons I have downloaded that have their own unique enchants on them, to be able to be disenchanted so I can put the weapons enchants on other weapons however I'm having issues and can't seem to figure out how to make sure that I can disenchant the modded weapons for their enchants. Could someone possibly explain what I need to do in Creation Kit to make sure that I can disenchant the weapons in-game. Thank you for any help or info!
JRCosta Posted August 14, 2015 Posted August 14, 2015 Hi! Taken from here: http://www.creationkit.com/Enchantment Just fill the Base Enchantment with NONE. Quoting: Base Enchantment: If the player disenchants an item with this Enchantment: If Base Enchantment has been filled in, they learn the indicated base enchantment. If Base Enchantment is NONE, they learn this specific enchantment. If you want to prevent the player from disenchanting items with this Enchantment, you need to block Disenchantment on the item itself. Add Keyword 'MagicDisallowEnchanting' to all of the items that use this Enchantment. Good luck!
AstalSion Posted August 16, 2015 Author Posted August 16, 2015 I use Mod Organizer, after doing all this would I over write the esp or put the esp file in a zip and just let the esp mod overwrite the original mod? Or what would I exactly do?
Anatriax Posted August 16, 2015 Posted August 16, 2015 I use Mod Organizer, after doing all this would I over write the esp or put the esp file in a zip and just let the esp mod overwrite the original mod? Or what would I exactly do? I would: Right click the mod with the original esp, navigate to the "Optional ESP's" Tab, and move it up to the top window. THEN drag the modified ESP into that mod. Less clutter in MO that way.
AstalSion Posted August 16, 2015 Author Posted August 16, 2015 Ok, thanks for the help c: I really appreciate it!
AstalSion Posted August 18, 2015 Author Posted August 18, 2015 Hi! Taken from here: http://www.creationkit.com/Enchantment Just fill the Base Enchantment with NONE. Quoting: Base Enchantment: If the player disenchants an item with this Enchantment: If Base Enchantment has been filled in, they learn the indicated base enchantment. If Base Enchantment is NONE, they learn this specific enchantment. If you want to prevent the player from disenchanting items with this Enchantment, you need to block Disenchantment on the item itself. Add Keyword 'MagicDisallowEnchanting' to all of the items that use this Enchantment. Good luck! I did all of this and yet it's still not even showing up in the disenchant list. The only thing that is on the weapon was MagicDisallowEnchanting but I took it off, and still nothing. It doesn't appear at all on the enchant list, and the enchant already has the base enchantment as NONE. So I'm really confused and can't figure out what I'm missing. Even duplicated the weapon and still got the same result. @_@
JRCosta Posted August 18, 2015 Posted August 18, 2015 I've created some custom enchantments and never had any big issue - it is a pretty straightforward process - so you must be missing a step here. Usually I start duplicating an existing Magic Effect (try one with some similarities like can be applied to a weapon), tweak it, then create an Enchantment (again duplicating one already existing in-game) and link it to the custom Magic Effect. In the end, apply it to the item. You may take a look to this tutorial about enchantments, cover all the process in detail and you should spot your problem.
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