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CS(E) - is there way to change object ID's in bulk?


erc1971

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Posted

See subject - like a batch file or something.  I would love to be able to select a bunch of objects, hit a key, and have a bunch of new objects made with "DRMA" at the beginning of the name.  Slogging through them all 1 at a time is tedious!

 

Eric

Posted

First, I may not be 100% clear on your request. Are you wanting to create new objects or edit existing ones? What type of object are we talking about?

 

My immediate response after doing a quick review of both Wrye and CS/E is no, but maybe.

 

With each new object created a new Form ID is assigned to it. You would (I think, I'm not sure on this) need to anticipate which Form ID CS/E would be using and assigning to the next object, which uses a hex number system not decimal, and make darn sure it stays sequential or it could all blow up.

 

So for example, if I first expand the Form ID column in CS/E and sort on it your last is for Clothing items is 03001D8C. You would (I think) need to review all other items you've added, like armor or weapons too, to be absolutely sure you've got the very last assigned Form ID.

 

 

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From WB you can export Editor IDs for any given MOD and save it as a .csv file which can be edited in a spreadsheet program like MS Excel or Open Office.

 

 

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As you can see in the spreadsheet the last object above is 0x001D8C. (The 'x' position is sort of fluid in that it is uniquely assigned to each ESP/ESM and changes depending on LO of said MOD.)

 

I use the above to change or edit Editor IDs when MOD authors have used numbers, but not to create them. Creating new objects and importing may be theoretically possible, just never tried it and there are risks it could all blow up. I'd have a backup of my ESP handy in case it does.

 

Then the hardest part would be to correctly assign the hex Form ID, ObjectIndex in the spreadsheet. You would then do an import from WB back into your ESP. (You'll immediately know if it works as WB has messaging as it completes the import.)

 

I used WB 295.5 standalone for this review. Newer versions of WB may have extended functionality in this area, or not. I don't know.

 

 

Posted

I am wanting to highlight a group of currently existing objects - and end up with a bunch of new ID's with "DMRA" at the beginning of the ID.  Not looking forward to manually creating ID's for the Apachii Goddess Store :P

 

Eric

Posted

That reads like more of an edit then. Review my above post on doing that with WB, but that would then change existing Apachii Goddess Store items to all have the DMRA designation, even if they are not so you'd have to make sure which ones you edit. (As in not changing an EXNEM or HGEC to a DMRA designation.)

 

If the DMRA Apachii Goddess Store items are a non-replacer with it's own ESP and set of NIFs (with unique Form IDs), it's doable. If it is not a non-replacer than no, as anyone using your MOD that also is using the original Apachii Goddess Store and ESP, would end up with all items being labeled DMRA, even though they are not.

 

Make sense? 

Posted

You can do it with TES4Edit. Select the itemas, Armors, or clothes you want, right click and choose Change ID. Then you can remove parts of the old ID and add DMRA , so all ID's can start with DMRA.

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