anolbee Posted August 12, 2015 Posted August 12, 2015 http://www.nexusmods.com/skyrim/mods/24543/? I tried to make some creature races in this mod compatible with Sexlab, but failed What I know is I need to edit sslCreatureAnimationDefaults.psc and compile it with CK. I'm sure I compiled it to psx, but no creatures started their sexlab animations. These creatures use vanilla skeletons. but never worked. Xeno(alien) : Werewolf skeleton Predator hound : Wolf skeleton Zeno Cat : Sabre Cat skeleton I'm sure I was wrong with the script, but found no manual in this site. Someone plz tell me how to fix it. Fox example; (Underline means what I added) SabreCats = new string[5] SabreCats[0] = "SabreCatRace" SabreCats[1] = "SabreCatSnowyRace" SabreCats[2] = "DLC1SabreCatGlowRace" ; XenoCat "Xenomoprh" [RACE:01059318] ; XenoCatSlave "Xenomoprh" [RACE:01127EE0] SabreCats[3] = "XenoCat" SabreCats[4] = "XenoCatSlave" Werewolves = new string[14] Werewolves[0] = "WerewolfBeastRace" Werewolves[1] = "DLC2WerebearBeastRace" Werewolves[2] = "_00GreaterShoggothRace" Werewolves[3] = "_00WerebearBeastBlackRace" Werewolves[4] = "_00WerebearBeastSnowRace" Werewolves[5] = "_00WereSkeeverBeastRace" Werewolves[6] = "_00DaedrothRace" Werewolves[7] = "_00DramanBeastRace" Werewolves[8] = "_00DwarvenPunisherRace" Werewolves[9] = "_00WerewolfKingBeastRace" ; 00guarrace "Werewolf" [RACE:0205EA5E] ; 00LurkerRace "Werewolf" [RACE:020876CB] ; XenoBeastRace "Xenomorph Drone" [RACE:0105473D] ; XenoQueenRace "Xenomorph Drone" [RACE:0111164E] Werewolves[10] = "00guarrace" Werewolves[11] = "00LurkerRace" Werewolves[12] = "XenoBeastRace" Werewolves[13] = "XenoQueenRace" Wolves = new string[9] Wolves[0] = "WolfRace" Wolves[1] = "DLC1DeathHoundCompanionRace" Wolves[2] = "DLC1DeathHoundRace" Wolves[3] = "_00AspectRace" ; 00HyenaRace "Wolf" [RACE:0205A9A9] ; 00drakerace "Wolf" [RACE:0205AF11] ; 00DracoRace "Wolf" [RACE:0208461F] ; YautjaHoundRace "Yautja Hound" [RACE:01107E8F] ; YautjaHoundRaceFollower "Yautja Hound" [RACE:0110BA3C] Wolves[4] = "00HyenaRace" Wolves[5] = "00drakerace" Wolves[6] = "00DracoRace" Wolves[7] = "YautjaHoundRace" Wolves[8] = "YautjaHoundRaceFollower"
WraithSlayer Posted August 12, 2015 Posted August 12, 2015 Your sslCreatureAnimationDefaults edits seem to be correct, but keep in mind you also need to reset the animation registry in the MCM after doing these changes, in order for SexLab to become aware of them.
anolbee Posted August 12, 2015 Author Posted August 12, 2015 Your sslCreatureAnimationDefaults edits seem to be correct, but keep in mind you also need to reset the animation registry in the MCM after doing these changes, in order for SexLab to become aware of them. Thanks to your advice. I registered Framework again as your said. And started Sexlab Defeat. It WORKED!!! Thank you again! No problem!
Lord Ariakas Posted August 13, 2015 Posted August 13, 2015 Hey man, I just have seen you can do dis new race thing. Can I ask you please, if you could make Creepy Zombies mod compatible with sexlab so zombies could be targeted? The mod I think is on the Nexus but my phone is playing up I can't send a link.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.