TheEricKelly1972 Posted August 11, 2015 Posted August 11, 2015 title sound confusing? i thought so. but i also thought it might get some attention. i need to know how to via CK and Nifscope convert what the game sees as a hat (jester's hat specifically) into a piece of jewelry (a circlet so that it will work with physics hairs). someone please tell me how to do this if its possible. thanks.
43deadwood Posted August 14, 2015 Posted August 14, 2015 Don't know if this is what you're after but if you open CK and load the item you want to change all you need to do is delete any keywords which relate to clothing (such as armorclothing and vendoritemclothing) and replace them with armorjewellry and vendoritemjewellry. Use the ADD option for the new keywords.
CEO 0S Posted August 15, 2015 Posted August 15, 2015 If I'm understanding you correctly you are wearing a hair wig (using physics) that is vanishing when you are equipping a hat since they are sharing the same Biped Slot . If this is the case: It's a very simple operation to do once you get the hang of it but might be hard to understand if you do not know your way around the ck / nifskope. You have to see if the nif needs to be set as well as 2 places in the Creation Kit. To make it a little easier to understand just think of items not as jewelry or hair but as slots 30-61 some are more standard then others, the hair might be the culprit instead of the hat in terms of working together. Nifskope: 1. Open the nif of the hat you want to change. 2. You'll see a box (on the left most likely) named "Block List". It will have one entry on the list called: "0 NiNode" ----> click the arrow to the left of this to expand it. 3. A list of "NiTriShapes" and "NiNodes" will open up. You can ignore the "NiNodes" which are bone data. 4. You will have to expand each NiTriShape which will reveal more sub categories. One of them might be "BSDismemberSkinInstance". If so click it (Not expand with the arrow just click the word "BSDIsmeberSsinInstance") and below in another box table labeled "Block Details" you'll see a list of things show up. If the NiTriShape does not have a "BSDismemberSkinInstance" and instead has a "NiSkinInstance" you can ignore it and go on to the next one. Having slot assigned in the nif is optional to the creator and not required for Skyrim so a lot of modders set up the meshes differently to not bother with it. 5. Find "Partitions" and expand it. 1 - 3 (maybe more) "Partition" categories will be revealed. Expand each one and change the field to the right of "Body Part" to the Biped Slot number you wish the hat to use. 6.Repeat this for every NiTriShape in the nif. (Unless it's boots or gloves in which case some of the segments are for calves / forearms others are for feet / hands, in this case just logically assign them and link them up right int he ck.) CreationKit. Open Creation Kit, File > Data. Find the Mod with the hat in it and click "Set as Active File" then hit OK. You can click Details here with the mod selected to see a list of all the forms in the mod. If it's a small mod you can quickly find the name of the hats CreationKit form IDs. They are organized by form type you'll be looking for Armor Addon (AA) and Armor (AR) You'll need to find 2 forms. An "Armor" and "Armor Addon" form for you hat. "Armor" form is relating to the stats, name, RP stuff of the item. Armor Addon is more for linking it to a 3D mesh. In each one they will have a Biped slot list, when you find them choose the slot you desire the hat to change to. Do this for both. If you are having a hard time finding them: The creation kit is just a big spread sheet of different types of forms you can search the form names which might work if the hat has a specific name just type it in the search. You can filter the search to "Armor" or "Armor Addon" to help you find each element as well and sort by "Name" which is the actual game name not the name of the form. That's it, hope that helped!
TheEricKelly1972 Posted August 18, 2015 Author Posted August 18, 2015 thank you ssssooooooo much!!! advice worked!
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