DareDemon666 Posted August 10, 2015 Posted August 10, 2015 At the moment I am in the process of learning how to create custom, standalone NPCs and followers with help from @CPU. CPU has been very helpful however he is a busy man and can't always answer my questions. So in the interest of time I put my problem to you, the community. Currently I'm having an issue where the NPC in creation, lets call it 'X', does not display body parts when the corresponding armour is not equipped, for example: If X un-equips the boots X's feet will vanish, same goes for everything but head. The body part is visible when wearing something however, for example: when X wears a cuirass any exposed skin (arms, stomach, etc) are visible. I've done a few checks in NifSkope and the Creation kit to make sure the body parts are all in the correct slots and they are. I've tried using my normal skin textures, the default ones and new ones from both fair skin and SG. None of these have fixed the issue. Here is the NPC thread: http://www.loverslab.com/topic/48854-help-custom-npc-creation-with-racemenu/page-1 The relevant part is near the top of page 4. If anyone has any ideas I'd like to hear them. Floating heads are not exactly what I'm after! Cheers, DareDemon666
Guest Posted August 10, 2015 Posted August 10, 2015 Hello (yes, I am the busy man). Armors (and pretty much everything else n Skyrim) have a set of body slots assigned to them. When a NPC wears them, the corresponding body parts of the NPC will not get used, and they are replaced by the meshes of the Armor. Edit the armor in CK that is giving you problems. Check what body slots are assigned to it, then check all Armors Addons assigned to the armor for the specific race this Armor is for. Be sure that if an Armor Addon is associated to a specific body part, then in the mesh of the armor the body part is present.
DareDemon666 Posted August 10, 2015 Author Posted August 10, 2015 Did that, the slot for body was unchecked. It must've unchecked itself due to a crash or something but it's all fixed now!
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