adrenaline Posted April 1, 2012 Posted April 1, 2012 update 4/5 Update 4/5 Download Link 1. Fix the third Das beer boot image, which is packed in the Das beer boot3 update.rar. 2. I have Added 6 more planes to the Studio_V08. Installation of the new planes: Simply extract the Update April 5.7z, then drag the "meshes" folder, "textures" folder and "2011_Studio.esp" to "Oblivion\Data\". After this, you will get 6 more planes. More details are written in the Update Readme April 5.txt, please check it. Credit: Thanks to pippajap who gave me some examples of scriping. Thanks to ThatOne, warmly and patiently answered my questions about the technical details. --------------------------------------- update 4/3 I corrected the Readme.doc and put some of the websites which I forgot to put into the package. I also wrote a Chinese translation in the Readme.doc( also in the package) ---------------------------------------- Replacements of the screen of the Studio_V08, a photographic Studio. (Please excuse me for my poor English, since I am not a native speaker.) Full package Download link: Replacements of the screen of the Studio_V08.7z http://www.mediafire.com/?fdb2sdas2jatand For more preview images, please click http://adrenaline123.imgur.com/ Description These are replacements of the Photographic studio screen of sec0003’s “Studio_V08”. REQUIRED MOD 2011_Studio_V0.8 (from http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=1702768 ) http://www.mediafire.com/?kr3t3a6gu46i933 http://www.4shared.com/archive/VKbJVciy/Studio_V08.html Because the Readme of 2011_Studio_V0.8 is in Chinese, I have translated the part of installation guide in English for you. I have packed it up with the Replacements of the screen of the Studio_V08.7z If you want to download it alone, it's here: http://www.mediafire.com/?oalgd9gw6malqan The installation instructions: Please check the Readme.doc CREDITS -------- Thank to sec0003 – Creator of Studio_V08 Vat19.com: http://www.vat19.com/ - thank you allow me to use Das Boot Video Screenshots Especially thank to: Kenglye: http://kenglye.deviantart.com/ Dennis Martijn Kleinman (Senzune): http://senzune.deviantart.com/ Alex (vega0ne) : http://vega0ne.deviantart.com/ Hmjn: http://www.pixiv.net/member.php?id=655204 輝月(kiduki): http://www.pixiv.net/member.php?id=1406705 I deeply thank you all, who generously allowed me to use your artworks, and tolerated my poor English. Thank you Dennis again for giving me suggestions about the copyright things. Thank you Hmjn and kiduki again, because I can’t write in Japanese and you are willing to write in English for me. LICENSING Feel free to share the mods as you want, but you MUST share it with this README and note the original source. Do not sell this mod, even for virtual gold on any forum.
Guest ThatOne Posted April 1, 2012 Posted April 1, 2012 You probably could create several screens (all on "initially disabled"), and an activator that disables all screens and enables one when used. It's a fast solution, doesn't require much scripting. I could give more detailed instructions if needed (send me a pm). The only downside is all the persistent refs.
pippajap Posted April 2, 2012 Posted April 2, 2012 very nice background The best way I've found to add more background is: 1) create news planes and add them in this way (the data is only as an example) plane10id Xposition 100 Yposition 100 (structure) plane11id Xposition 100 Yposition 100.05 (plane) plane12id Xposition 100 Yposition 100.10 (plane) plane13id Xposition 100 Yposition 100.15 (plane) plane14id Xposition 100 Yposition 100.20 (plane) plane15id Xposition 100 Yposition 100.25 (plane) plane16id Xposition 100 Yposition 100.30 (plane) where the "planeXXid" is the "Reference Editor ID" with the Persistence Referece activated 2) add to plane10id (the nif file with the complete structure) this script: Scriptname 00Plane10IDScript Begin OnActivate if IsActionRef player == 1 Plane11id.Enable Plane12id.Enable Plane13id.Enable Plane14id.Enable Plane15id.Enable Plane16id.Enable Message "Background changed...", 10 endif End 3) add to all other this script Scriptname 00Plane11IDScript Begin OnActivate if IsActionRef player == 1 Disable Message "Background changed...", 10 endif End And in this video you can see the result: [video=youtube]http://youtu.be/8lXuWyc_ZsA
adrenaline Posted April 2, 2012 Author Posted April 2, 2012 >ThatOne It's a fast solution' date=' doesn't require much scripting. I could give more detailed instructions if needed (send me a pm). [/quote'] Thanks for your willing to help, but it seems that you have reach your private message quota, so my message could not be sent. >pippajap Wow thank you for the example. I will study that.
pippajap Posted April 2, 2012 Posted April 2, 2012 Thanks but it's not that all my work... The scripts are nothing more than an extension of those present in the original mod. The trick is to put all the backgrounds on multiple levels. clicking on the background, the second script disable the object and then show the one below. the first script instead (script to be enable on the last background) does nothing to rehabilitate all the backgrounds and give you the chance to restart the cycle. In this way you can add, without problems, all the backgrounds you want.
Guest ThatOne Posted April 2, 2012 Posted April 2, 2012 >ThatOne It's a fast solution' date=' doesn't require much scripting. I could give more detailed instructions if needed (send me a pm). [/quote'] Thanks for your willing to help, but it seems that you have reach your private message quota, so my message could not be sent. >pippajap Wow thank you for the example. I will study that. Awfully sorry about that. Cleaned my pm box, so you can send me any questions you may have. -Quick edit- @pippajap, that has exactly the same effect as my suggestion... With exactly the same downsides. My version is, in my opinion, simpler - but each to his own. Also, frankly speaking my version will also have slightly better fps, since the game has to load only one screen at a time (and this WILL make a difference with crazy texture sizes).
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