johnny2by4 Posted August 9, 2015 Posted August 9, 2015 want to play a mage, but i've found the 100+ armor mods i've downloaded predominately contain light/heavy armor outfits. i'm just wondering what i need to change with tes5edit to get them to count as clothing so i can use armor spells to full effect. i've read that all you need to do is remove armorlight or armorheavy keywords and add armorclothing, but what about the DNAM - armor rating? do i need to set that to 0? will just setting that to 0 let me use the armor spells to full effect, or are those other key words needed?
Killing Joke Posted August 9, 2015 Posted August 9, 2015 http://www.uesp.net/wiki/Skyrim:Alteration, section "Mage Armor and exceptions". So only the keyword matters since it can works when using a shield for example.
Varithina Posted August 9, 2015 Posted August 9, 2015 If you can it would be probably easier in ck, what you really need to do is delete the material type eg ebony, iron, etc, armour light or heavy armour <location type> this being boots gloves etc armour vendor and replace with armour clothing clothing <location type> this being boots gloves etc. clothing vendor Change the armor value to 0 and you might want to mess around with the weight and value of them as well, as if it was heavy armour, then it could weigh serious amounts, which as clothes it would not, normally I would create a new armour piece using the existing piece as reference; Change the id by adding clothing to then end of it, change the name to include clothing, then edit the stats and keywords, when you finally click ok it should then say id changed do you want to create a new item, which you then say yes to. by doing it this way you then don't have to re-install if you decide to use a fighter or thief, you can just use the armour version. Of course you then really want to create craftable objects for that clothing, which is pretty easy, just find the current craftable object for the armour, delete any needs for forge perks, and maybe remove the ingot requirements as its clothing.
Guest Posted August 9, 2015 Posted August 9, 2015 Very easy to do in TES5 and as a previous poster mentioned, the perk is negated by the keywords ArmorLight and ArmorHeavy. So in the Armor section, change keyword to ArmorClothing. You'll probably need to also include the integer so: ArmorClothing [KYWD:0006BBE8]
johnny2by4 Posted August 9, 2015 Author Posted August 9, 2015 thanks, didn't realize i could double click the entry in tes5edit to get a list to choose from. made it easier to enter stuff.
johnny2by4 Posted August 10, 2015 Author Posted August 10, 2015 one more quick question. i made a new plugin with the changed armor keywords on an armor set just to see if it'd work and afterwards rebuilt my bash patch, wyre bash said that the plugin could be merged with the bash patch but didn't auto deactivate the plugin like it has done with the 4 others that could fully merge into patch. looking in wyre bash the plugin is green with a check mark when i deactivate it just like the few other mods fully merged into the bash patch, does that mean that i don't need to leave this plugin active?
Killing Joke Posted August 10, 2015 Posted August 10, 2015 My guess is it's because your plugin has masters other than Skyrim's but don't quote me on that. Just to be sure you can check bashed patch's content with tes5edit, if your mod entries are there, then it's all good and you can indeed disable your patch.
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