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How do I get my game to look more organic?


tamponlegend

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Posted

After seeing this gif: http://i.imgur.com/FXX0YR5.gif

 

I couldn't help but think, my game doesn't look like this at all. I'm not talking about the models, or the lighting, I'm talking about the animations. The weight and responsiveness of the physics and animation is something I can't achieve in my game at all.

 

I've installed the Havok Object as well as HDT PE, along with skeletons and an HDT body, but nothing looks anywhere near as "realistic" as this does.

 

The dong is actually acting like a dong would (I guess, lol) and everything is moving together like it should.

 

Is there something I'm missing about HDT or has this been specifically configured?

 

 

Posted

I told you I didn't do anything special there ^^ It's just the animation is very good. I used the HDT 7Base Bombshell BETAv4 body from here. The wing is animated by default and moves around a bit and the horse dick moves like that by plain accident.

 

The anim is Leito Reverse Cowgirl by the way, one of my favorites.

Posted

I told you I didn't do anything special there ^^ It's just the animation is very good. I used the HDT 7Base Bombshell BETAv4 body from here. The wing is animated by default and moves around a bit and the horse dick moves like that by plain accident.

 

The anim is Leito Reverse Cowgirl by the way, one of my favorites.

 

Okay, thank you. Sorry if I've been a bother, I just need my game to be as jizzerrific as possible.

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