tamponlegend Posted August 9, 2015 Posted August 9, 2015 After seeing this gif: http://i.imgur.com/FXX0YR5.gif I couldn't help but think, my game doesn't look like this at all. I'm not talking about the models, or the lighting, I'm talking about the animations. The weight and responsiveness of the physics and animation is something I can't achieve in my game at all. I've installed the Havok Object as well as HDT PE, along with skeletons and an HDT body, but nothing looks anywhere near as "realistic" as this does. The dong is actually acting like a dong would (I guess, lol) and everything is moving together like it should. Is there something I'm missing about HDT or has this been specifically configured?
randomtguy Posted August 9, 2015 Posted August 9, 2015 I'm no expert on HDT, but I don't think you need the havok object if you have a HDT body. Or maybe it depends on which body?
Vivi Posted August 9, 2015 Posted August 9, 2015 I told you I didn't do anything special there ^^ It's just the animation is very good. I used the HDT 7Base Bombshell BETAv4 body from here. The wing is animated by default and moves around a bit and the horse dick moves like that by plain accident. The anim is Leito Reverse Cowgirl by the way, one of my favorites.
tamponlegend Posted August 10, 2015 Author Posted August 10, 2015 I told you I didn't do anything special there ^^ It's just the animation is very good. I used the HDT 7Base Bombshell BETAv4 body from here. The wing is animated by default and moves around a bit and the horse dick moves like that by plain accident. The anim is Leito Reverse Cowgirl by the way, one of my favorites. Okay, thank you. Sorry if I've been a bother, I just need my game to be as jizzerrific as possible.
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