tayelion Posted August 4, 2015 Posted August 4, 2015 What are the benefits and detriments of setting ugrids to 3? I kinda want to speed everything up a bit and I don't really care about graphical distance stuff, but i'm mostly unsure on what changing it will really do. I know what happens on higher ugrids settings, but has anyone had experience with setting it to 3?
Anatriax Posted August 4, 2015 Posted August 4, 2015 It reduces the default number of cells the game loads from 5 to 3. Basically, it means that the engine will be loading less stuff, so performance will be "slightly" better. I've honestly not noticed much of a performance increase over 5.
tayelion Posted August 4, 2015 Author Posted August 4, 2015 Is there any real visual change from 5 to 3? If there's not it might be worth it just for even a teeny bit of extra boost.
Anatriax Posted August 4, 2015 Posted August 4, 2015 Oh there is a visual impact. Not as much of an impact if you use DynDOLOD.However the performance increase is as minimal as 1% (or about 1-2 FPS) and not worth the exchange, imo
Anatriax Posted August 5, 2015 Posted August 5, 2015 It cuts viewable objects by about 30% of the vanilla distance. (uGrids 5 is default) There are some other changes you can make if you want to increase performance, besides uGrids.
Anatriax Posted August 5, 2015 Posted August 5, 2015 And using ENBoost (not ENB for visuals. You turn the visuals off in enblocal.ini and just use the memory hacks).
randomtguy Posted August 5, 2015 Posted August 5, 2015 It reduces the default number of cells the game loads from 5 to 3. Basically, it means that the engine will be loading less stuff, so performance will be "slightly" better. I've honestly not noticed much of a performance increase over 5. Would it theoretically help if you're running lots of mods that scan for NPCs (like Aroused, SOS etc)?
Anatriax Posted August 5, 2015 Posted August 5, 2015 Possibly, but the impact wouldn't be much. it would mostly stabilize stuttering.
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