Game Goblin Posted August 4, 2015 Posted August 4, 2015 I'm frothing at the mouth at wits end... So I'm humbly begging LL to lend a hand... Slowly building the stuff for my first custom follower, with various tutorials open, yet I hit a snag that has stopped me cold. That is I jump into skyrim, Make a pretty face to test with, (Using Racemenu 3.2.2) followed by: spf testname, fire up the CK and attempt to import the testname.npc file. Only to get a default Nord head every time. Yes I tried google, and that was woefully unhelpful, as was YouTube and the tutorials I'm using. I'm stumped... Help me LL-Kenobi, Your my only hope!
oli3d Posted August 4, 2015 Posted August 4, 2015 Moin, You only exported the NPC values.... not the edited Head. That should be F5 in RM as far i remember. After that you have to export the NPC Head from CK and merge it via NIfMerge with that one you exported from RM. Head and Body should have the same weight. http://www.nexusmods.com/skyrim/mods/40494/? I think there are the informations you need.. Moin Oli
Game Goblin Posted August 5, 2015 Author Posted August 5, 2015 I think that's the missing piece of the puzzle! Thanks mate! I don't know why the crash kit still shows a default head, but after checking in nifskope everything looked right. Popped into the world and the adorable head was right where it should be. You sir, have just prevented a homicidal rampage.
Game Goblin Posted August 5, 2015 Author Posted August 5, 2015 The head reverts back to default after I make changes, I.E. adding custom hair... However I can now force the face back to what is proper with NifMerge. Hopefully the final product will have the right face: Fingers crossed! Thanks again!
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