CourierBen Posted July 27, 2015 Posted July 27, 2015 So just recently, my player character has been treated sorta like he was Actor B. He always takes the male position like normal but he always undresses first and teleports to the NPC as if the NPC initiated. Not sure what's causing this or how to fix it. My load order (it's pretty long): [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] CaravanPack.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] Project Nevada - Core.esm[X] GoodspringsSchoolhouseCellar.esm[X] IWR.esm[X] SomeguySeries.esm[X] VincentVincent.esp[X] NVWillow.esp[X] UnethicalDeeds.esm[X] Buried Fortunes.esm[X] Weapons.of.the.New.Millenia.esm[X] drgNV - Melissa Companion.esm[ ] FCOMaster.esm[X] Sexout.esm[X] SexoutCommonResources.esm[X] SexoutSoliciting.esm[X] SexoutSlavery.esm[X] SexoutTryout.esm[X] SexoutWorkingGirl.esp[X] msexBase.esm[X] wsex.esm[X] FreesideOpen.esm[X] NVStripOpen.esm[X] New Vegas Redesigned 3.esm[X] Gomorrah Redesigned.esp[X] Primary Needs HUD.esm[X] The Mod Configuration Menu.esp[X] jsawyer.esp[X] Mission Mojave - Ultimate Edition.esp[X] SexoutPosNew.esp[X] SmallerTalk.esp[X] Freckled.esp[X] SexoutSoliciting-DLC.esp[X] SurgicalMasks.esp[X] Cazaclaw Resource.esp[X] Type 6.esp[X] smartass.esp[X] MMUE POP.esp[X] CASM with MCM.esp[X] Earlier Cass.esp[X] msexFort.esp[X] Delay DLC - DM + HH + OWB + LR + GRA.esp[X] PerkEveryLevel.esp[X] Ragdolls.esp[X] FriendlyTunnelerChallenge.esp[X] ItemBrowser.esp[X] Schoolhouse Base V2.esp[X] Better fast travel mod.esp[X] SexoutAftermath.esp[X] DepletedUraniumShotgun.esp[X] GoodspringsSchoolhouseCellar.esp[X] IWR - Rebuilt.esp[X] NessaModestStart.esp[X] FNV NPCs Travel.esp[X] 3DNPC_HopeLies.esp[X] JIP Companions Command & Control.esp[X] Russell.esp[X] xatmosSkillPerks.esp[X] 1nivVSLArmors.esp[X] UnlimitedCompanions.esp[X] OWB_CazaclawFacility.esp[X] nu_women_of_the_wasteland.esp[X] SexoutSexkey.esp[X] SexoutClothingEval.esp[X] SexoutCrowdsB.esp[X] SexoutSexAssault.esp[X] SexoutConsequences.esp[X] Amra72Futanari.esp[X] MoiraRace.esp[X] Tutorial Killer.esp[X] Tutorial Killer - Factions.esp[X] Tutorial Killer - Project Nevada.esp[X] Brynn.esp[X] delilah.esp[X] Distributed Necklaces and Chains Neck Seam Concealer.esp[X] The Storyteller.esp[X] Brotherhood and House Alliance.esp[X] SaveCass.esp[X] wsexInnuendoNPCs.esp[X] MAC.esp[X] wsex.esp[X] CourierSuspenders.esp[X] SexoutLoversBed.esp[X] rotfacetoriches.esp[X] kochandbohr.esp[X] avangraffscorned.esp[X] athornysituation.esp[X] awilderwasteland.esp[X] lexx_brahmin-betsy.esp[X] outsidebets.esp[X] uylssesbarksfix.esp[X] SexoutPositioning.esp[X] Sexout-PosSwitch.esp[X] SexoutRapist.esp[X] PracticalFemaleRepucbicanOutfitsT3.esp[X] zzClothes.esp[X] RaiderGraham.esp[X] NewVegasBounties.esp[X] MJVEOutpost.esp[X] PowerArmorSize - No DLC.esp[X] The Weapon Mod Menu.esp[X] Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp[X] Weapons.of.the.New.Millenia.Leveled.Lists.esp[X] Weapons.of.the.New.Millenia.Store.LITE.esp[X] SexoutWillow.esp[X] FiendsWithoutEnergyWeapons.esp[X] SexoutSex.esp[X] Cass alternate version.esp[X] TalkativeCass.esp[X] VeraPreset.esp[X] st.esp[X] SexoutZAZ.esp[X] SexoutSpermSplash.esp[X] Sexout-Amra.esp[X] Nouk's Hairs.esp[X] Tag Skills Improved.esp[X] IMPACT.esp[X] CasinoHeists.esp[X] Alternative Start.esp[X] pipboy2500_edisleado.esp[X] WEATHER RUDY ENB.esp[X] FreesideOpenPatch.esp[X] StripOpenMain.esp[X] RiddickCompanion.esp[X] SexoutFadeToBlack.esp[X] New Vegas Redesigned 3.esp[X] Armored Vault 21 Jumpsuit.esp
Odessa Posted July 31, 2015 Posted July 31, 2015 That's how Sexout '94 works, acts always begin at ActorB's location, if there is one. In '93 it focused on the player if present, but offsets weren't reversed appropriately*. I think the player focus was a new feature prideslayer added, or else the '92 offset code got lost. I intend to return the player focus in '95. *(A + C face 180 degrees vs B, so offsets need inverting, but its a little more complex than that due to refsurface support, and some of the very badly aligned 3P animations, which required a bunch of trigonometry to fix)
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