Pao44445 Posted July 23, 2015 Posted July 23, 2015 I've tried Ctrl+F4 in CK already but it didn't work She is my custom npc. I used "setnpcweight 100" the head changes darker
Vivi Posted July 23, 2015 Posted July 23, 2015 Try to save after you use setnpcweight, quit, then load the save.
winny257 Posted July 23, 2015 Posted July 23, 2015 Ha, this console command is not recommended for modded NPC.it works perfectly for Skyrim vanilla.I advise you to before the try to save, not afterwards, you could destroy your save!
Pao44445 Posted July 24, 2015 Author Posted July 24, 2015 Ok, I can fix the mismatch now but the next prob is the red forehead. I set uppereyesocket interpolation to 0 but still cant fix Also why the face that I had saved doesn't look the same I used spf command to export player's face to CK
Vivi Posted July 24, 2015 Posted July 24, 2015 Use the Sculpt option in Racemenu and export the head of your character with all the makeup, after that make another spf export, then go to your Skyrim\Data\textures\actors\character\FaceGenData\FaceTint\xxx.esp and find the facetint you generated from CK before, then switch it with the one you exported from Racemenu. You might want to do the same with the head mesh in your FaceGenData\FaceGeom (you will have to edit the texture paths on the head with nifskope to point them to the correct facetint in your FaceGenData folder) You will probably need to go back to CK and do another ctrl+f4 after all this (and yes set every interpolation to 0), and even do the facetint replacement (since you just overwritten them with CK), but after that it should be fine. The main point is to use the headparts from the Racemenu Sculpt export instead of the CK ctrl+f4...
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