Silvermetal Posted July 21, 2015 Posted July 21, 2015 Hi! I'm having some trouble trying to edit an armor (Killer Keos Steel V2). Opening with nifskope is ok, but trying to import it with OS it has some problems...As always, the body and the armor meshes are offset, which normally it can be fixed with moving shape using the "CBBE to Vanilla (old)" button, but here it seems that not only there is a translation but also the armor mesh has been scaled, and it seems it's not a global scaling but a scaling in one direction (y or z). Is there a way to scale in a certain direction in OS? Or is there a way to find what is actually happening?... I'm not sure if I'm allowed to upload the nif here for a better help... Anyways, thanks in advance.
Guest Posted July 21, 2015 Posted July 21, 2015 You can upload NIF files here. Just use the full editor for the reply.
ousnius Posted July 22, 2015 Posted July 22, 2015 You can also try disabling "File -> Apply Overall Skin Transforms" before loading the outfit first.
Silvermetal Posted July 22, 2015 Author Posted July 22, 2015 Disabling the "Apply Overall Skin Transforms" helps with the annoyance of having to move shapes, thanks for the tip. However, the armor mesh still doesn't fit the body... Here's the file I'm trying to import. cuirass_0.nif
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