Sarge Misfit Posted July 18, 2015 Posted July 18, 2015 I found a mod for a timed box where you can put things (like keys) in and it will not open until it reaches the time you have specified. http://www.loverslab.com/files/file/1625-devious-box-timed-strong-box/ Can such a thing be done to racks, wall shackles, etc?
Guest Posted July 18, 2015 Posted July 18, 2015 Technically it is possible. You just have to edit the object and add it a few things. 1) A script to handle the time event 2) An action (has to be specific) to set it. Now if the item is an armor then the action is not possible, so there is no way to actually configure the "time", it will be a pre-defined one. In the script you can do pretty much what you want. If the object supports a key, then just set it with a non-existing key, and it cannot be open (Chest, Strongboxes, Doors, etc.) If the object is a furniture, then you may have to edit the code that will make it possible to remove. If the object is an armor, then you may have to edit the code that will make it possible to remove AND wear it with the option to make it impossible to remove.
Sarge Misfit Posted July 18, 2015 Author Posted July 18, 2015 Technically it is possible. You just have to edit the object and add it a few things. 1) A script to handle the time event 2) An action (has to be specific) to set it. Now if the item is an armor then the action is not possible, so there is no way to actually configure the "time", it will be a pre-defined one. In the script you can do pretty much what you want. If the object supports a key, then just set it with a non-existing key, and it cannot be open (Chest, Strongboxes, Doors, etc.) If the object is a furniture, then you may have to edit the code that will make it possible to remove. If the object is an armor, then you may have to edit the code that will make it possible to remove AND wear it with the option to make it impossible to remove. I wish. i love the mods and they've re-fried my interest in Skyrim all over again, but I know nothing of the actual process of modding. One day, but I'm still trying to figure some things out in how they work together and all
Guest Posted July 18, 2015 Posted July 18, 2015 If you have any question about modding, how to use CK, and especially scripting, feel free to contact me.
Sarge Misfit Posted July 19, 2015 Author Posted July 19, 2015 Thnks, I will, just too much BS going on in RL, sapping my motivation :-(
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