randomtguy Posted July 15, 2015 Posted July 15, 2015 I've been doing a lot of maintenance on my Skyrim install and current save files, but I'm still getting the occasional CTDs, nothing major but still annoying. The last but one time it happened I loaded up a recent save in Papyrus Data Transfer and did the analysis, and it told me that there were over 1,000 instances of WeaponRackActivateScript and the associated WeaponRackTriggerScript. Mysteriously it also said the class was from the Bathing Beauties Luxury Suite, that I don't even have active in MO and has never been active on this current character. I don't have anything in weapon racks so I stripped it out of the save, kept playing for a couple of hours and got another CTD. So I loaded up the more recent save and there were over 1,000 instances of the scripts, and it again said the class was from BBLuxurySuite. I get the feeling that the problem is related to a player home I have active that has weapon racks, Skyfall Estate, which I'm using as a guild base for Guild Starter so I'd rather not disable. But I've checked the MO virtual directory structure and the game is indeed loading the scripts from the Unofficial Skyrim Patch as it should, and there's no WeaponRackActivateScript in the Skyfall Estate directory at all. Does anyone know how or why a mod could override the script used in-game, and apparently from a mod that's not even visible to the game, without replacing the file in the virtual scripts directory?
blabba Posted July 15, 2015 Posted July 15, 2015 Unofficial Patches made sweeping changes to static event items scripts. Lots of old unupdated mods still make calls to the vanilla scripts, where the USKP ones have different calls. Your papyrus log is really telling you that it can't find stuff or get wrong returns from the uskp patched scripts. Your choice is to either stop using the old house mod, fix it yourself to be compatible with uskp scripts, or download a "fix" mod for the static scripts (basically revert uskp changes back to vanilla, there's some of these on the nexus)
randomtguy Posted July 15, 2015 Author Posted July 15, 2015 Unofficial Patches made sweeping changes to static event items scripts. Lots of old unupdated mods still make calls to the vanilla scripts, where the USKP ones have different calls. Your papyrus log is really telling you that it can't find stuff or get wrong returns from the uskp patched scripts. Your choice is to either stop using the old house mod, fix it yourself to be compatible with uskp scripts, or download a "fix" mod for the static scripts (basically revert uskp changes back to vanilla, there's some of these on the nexus) OK that makes a lot of sense, thanks. Guess my guild's moving again. Still don't know why PDTWrapper thinks the script came from BBLuxurySuite though.
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