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[WIP] Berserker Armor


roy12

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Posted

That looks pretty awesome, man. It would be perfect if you could toggle the Berserker armor to grant you a buff as the helmet consumes you. The helmet would be open during normal use, but this is nearly impossible to implement with armor afaik.

 

Perhaps you could implement Zodd's Kushan Elephant Sword and Guts's old Hawks Raider Sword. Keep up the good work!

Posted

That looks pretty awesome' date=' man. It would be perfect if you could toggle the Berserker armor to grant you a buff as the helmet consumes you. The helmet would be open during normal use, but this is nearly impossible to implement with armor afaik.

[/quote']

 

It already does something like that. I just haven't made it get health from you or anything like that.

 

Guts' old sword is already done and it's at Nexus. Zodd's sword is in my list of stuff to import from the ps2 game.

Posted

That looks pretty awesome' date=' man. It would be perfect if you could toggle the Berserker armor to grant you a buff as the helmet consumes you. The helmet would be open during normal use, but this is nearly impossible to implement with armor afaik.

[/quote']

 

It already does something like that. I just haven't made it get health from you or anything like that.

 

Guts' old sword is already done and it's at Nexus. Zodd's sword is in my list of stuff to import from the ps2 game.

Ah, I didn't notice the download link until now. >< I also didn't realize you could swap armors out using spells; that's a great workaround. :) What I had in mind was something from Vindictus, where a paladin/dark knight transformation uses seamless animation. I guess this would be tough to implement in Skyrim, though.

 

You have paid fine attention to detail, such as making the gauntlets extend only during a mode switch. I think the armor could use more grey tones, though, similar to ebony plate armor.

 

If we're adhering to canon, perhaps the buff could provide a melee damage modifier and stamina boost, along with the inability to distinguish between friend or foe. So if you're fighting a group of draugr and you activate the armor, any follower's and friendly NPC's model turn into draugr. :P Draining health wouldn't make sense since activating the armor is supposed to fix all wounds, yet it leaves lingering side effects. I suppose this is too complex, though.

Posted

What I had in mind was something from Vindictus' date=' where a paladin/dark knight transformation uses seamless animation. I guess this would be tough to implement in Skyrim, though.[/quote']

 

I had this in mind, and I did check the Werewolf transformation scripts, and it uses a model with its own animation to turn into it, but since we have no easy custom animations, and I also can't into animations either, this will have to do. Anyone's free to continue from there though.

 

I think the armor could use more grey tones' date=' though, similar to ebony plate armor.

[/quote']

 

That's texturing territory. I'm not very good at texturing.

 

So if you're fighting a group of draugr and you activate the armor' date=' any follower's and friendly NPC's model turn into draugr. :P

[/quote']

 

Too complex, and even thought it sounds cool, that would make the armor extremely annoying to wear.

  • 1 month later...
Posted

SIMPLY AMAZING....shame about the texture though, cant see all the awesome details that way. Good job though :) any chance someone's made a re texture?

Guest Crisis244
Posted

Awesome job!!! Finally new armor for males :3

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