roy12 Posted March 27, 2012 Posted March 27, 2012 I thought I'd just let know the ones who wanted it that it's done. I plan to do a quest to get it.
xiro8877 Posted March 27, 2012 Posted March 27, 2012 That looks so fucking sick. This almost makes me want to play a male character so I can get Guts' armor lol.
BSnake Posted March 27, 2012 Posted March 27, 2012 That looks pretty awesome, man. It would be perfect if you could toggle the Berserker armor to grant you a buff as the helmet consumes you. The helmet would be open during normal use, but this is nearly impossible to implement with armor afaik. Perhaps you could implement Zodd's Kushan Elephant Sword and Guts's old Hawks Raider Sword. Keep up the good work!
roy12 Posted March 27, 2012 Author Posted March 27, 2012 That looks pretty awesome' date=' man. It would be perfect if you could toggle the Berserker armor to grant you a buff as the helmet consumes you. The helmet would be open during normal use, but this is nearly impossible to implement with armor afaik. [/quote'] It already does something like that. I just haven't made it get health from you or anything like that. Guts' old sword is already done and it's at Nexus. Zodd's sword is in my list of stuff to import from the ps2 game.
BSnake Posted March 28, 2012 Posted March 28, 2012 That looks pretty awesome' date=' man. It would be perfect if you could toggle the Berserker armor to grant you a buff as the helmet consumes you. The helmet would be open during normal use, but this is nearly impossible to implement with armor afaik. [/quote'] It already does something like that. I just haven't made it get health from you or anything like that. Guts' old sword is already done and it's at Nexus. Zodd's sword is in my list of stuff to import from the ps2 game. Ah, I didn't notice the download link until now. >< I also didn't realize you could swap armors out using spells; that's a great workaround. What I had in mind was something from Vindictus, where a paladin/dark knight transformation uses seamless animation. I guess this would be tough to implement in Skyrim, though. You have paid fine attention to detail, such as making the gauntlets extend only during a mode switch. I think the armor could use more grey tones, though, similar to ebony plate armor. If we're adhering to canon, perhaps the buff could provide a melee damage modifier and stamina boost, along with the inability to distinguish between friend or foe. So if you're fighting a group of draugr and you activate the armor, any follower's and friendly NPC's model turn into draugr. Draining health wouldn't make sense since activating the armor is supposed to fix all wounds, yet it leaves lingering side effects. I suppose this is too complex, though.
roy12 Posted March 28, 2012 Author Posted March 28, 2012 What I had in mind was something from Vindictus' date=' where a paladin/dark knight transformation uses seamless animation. I guess this would be tough to implement in Skyrim, though.[/quote'] I had this in mind, and I did check the Werewolf transformation scripts, and it uses a model with its own animation to turn into it, but since we have no easy custom animations, and I also can't into animations either, this will have to do. Anyone's free to continue from there though. I think the armor could use more grey tones' date=' though, similar to ebony plate armor. [/quote'] That's texturing territory. I'm not very good at texturing. So if you're fighting a group of draugr and you activate the armor' date=' any follower's and friendly NPC's model turn into draugr. [/quote'] Too complex, and even thought it sounds cool, that would make the armor extremely annoying to wear.
Morbito Posted May 18, 2012 Posted May 18, 2012 SIMPLY AMAZING....shame about the texture though, cant see all the awesome details that way. Good job though any chance someone's made a re texture?
Guest Crisis244 Posted May 18, 2012 Posted May 18, 2012 Awesome job!!! Finally new armor for males :3
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