blabba Posted July 13, 2015 Posted July 13, 2015 So Groovtama pointed out that in my pube script I use QueueNiNodeUpdate() and that it is buggy because it causes hilarious game physics when mounted. I was wondering if there is an alternative call that will visually update the model to reflect changes to "headparts". Or if anyone knows if NiOverride's updateweight function can also affect headparts and can act as a replacer to QueueNiNodeUpdate().
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