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Warnings and Errors when booting up my .esp file


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Posted

Hi,

 

So ever since I started modding there would always be 2 warnings (Yes to All) and 1 assertion (Ignore) that I just ignored and whatever I made would work with no problem in game but in the past week the number of errors seem to keep increasing regardless of what I am doing and all I am doing is fixing little bugs in the interior cells before I make the navmesh of the cell and begin putting the NPCs.

Anyway I will list these errors because they seem to be getting out of hand here.

I need to fix this ESP, I have done too much work to start over or start from my last backup.

 

There is only one assertion (which I set as ignore) and since this morning a million new 'warnings' have appeared.

 

Assert

File: C:\_Skyrim\Code\TESV\BSShader\shader\BSLightingShaderProperty.cpp

Line:806

 

thanks.

Btw, I do not know why the assertion is in C drive since I installed skyrim in my D drive, weird...

 

edit: updated the correct warnings, before the new warning were just navmeshes which I expected but the others were completely out of ordinary because all I did was add two new pillars to a cave and then save the thing then go to sleep. the next day there were so many warnings and crappy messages when trying to load up the .esp.

EditorWarnings.txt

Posted

Did you removed a master from your ESP, @Grine?

 

It seems that your esp is referencing a set of items that are not available. By the IDs they seems to be items from Dawnguard (but I am not 100% sure.)

 

Try to clean the esp in Tesv5Edit. By finding all the items marked as non-valid and by deleting them.

 

You have a huge amount of errors by a non existing package (but the ID is not available so I have no idea about what it is.)

 

And also many errors from Quest Aliases tat cannot be filled (usually if you use a quest from a DLC and you don't have the NPCs from the DLC.)

 

Posted

that's odd because I have marked skyrim, update and dawnguard as masterfiles and set my queen.esp as active file.

If I do use Tesv5Edit to 'clean' will that mean some of the stuff I see on my CK are gonna be removed? whatever changes I made appear in the game and in the CK when I manage to finally get through all the warnings.

Posted

Wait - you edited your file with the CK?

Did you have an .esp as master before that? Maybe you made a conversion with TESVEdit or copied items in your file?

Because when I work with TESVEdit and then load the file in the CK, the CK deletes all master files which are no esm. A very annoying "feature". That's one reason why I don't use TESVEdit anymore. That shitty program creates more problems than it solves.

 

Check your .esp if all required master files are available.

Posted

Yes! I edit everything with CK and nothing else.

My master files are just Skyrim, Update and Dawnguard as I mentioned earlier and yes they are all present, set as masterfile and my queen.esp is set as active file.

 

for the past week I have just been adding clutter to a few interior cells and the general bug fixing.

and for no specific reason, as you you guys seem to think that the required masterfiles are suddenly not there anymore...

Posted

Hey @Grine, send me your ESP, I will check in detail what the errors are and provide some cleaning.

I cannot do it before next night (right now for me is midnight.)

Posted

Sent.

 

Thanks my friend, take your time and no rush!

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