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ZazAnimationPack with Wearable Lanterns by Chesko


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Posted

Hey guys, I have noticed this conflict for some time and vaguely recall a fix back in the day but can find no info on it, Google is failing me :(

Any information would be most helpful...Is it okay to ignore? What exactly will this effect and how? How should I go about patching it to ensure both mods play nice if needed?

 

Conflict Below

post-50210-0-24480700-1436440612_thumb.png

Posted

just copy paste zaz conditions in wearable lantern esp

 

there's probably a reason if it disable torch when those conditions are meet

 

 

Posted

Actually a perfect merge will remove the first condition of Skyrim vanilla and Zaz, and use the one from Dawnguard (just the first one.)

 

Skyrim & Zaz uses only the Torch01 object. While Dawnguard uses a more advanced way to identify torches and lanterns.

 

Of course the result can be pasted in the Wearable lanterns ESP.

 

Posted

Actually a perfect merge will remove the first condition of Skyrim vanilla and Zaz, and use the one from Dawnguard (just the first one.)

 

Skyrim & Zaz uses only the Torch01 object. While Dawnguard uses a more advanced way to identify torches and lanterns.

 

Of course the result can be pasted in the Wearable lanterns ESP.

 

So If I understand you correctly, I want to use the first record from DG keep both records from Wearable lanterns and the bottom two from Zaz?

Posted

First line from Dawnguard (the most efficient)

Then the first line from wearable lanterns

Then all except the first line from Zaz.

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