DiscipleDarkfriend Posted July 9, 2015 Posted July 9, 2015 Hey guys, I have noticed this conflict for some time and vaguely recall a fix back in the day but can find no info on it, Google is failing me Any information would be most helpful...Is it okay to ignore? What exactly will this effect and how? How should I go about patching it to ensure both mods play nice if needed? Conflict Below
yatol Posted July 9, 2015 Posted July 9, 2015 just copy paste zaz conditions in wearable lantern esp there's probably a reason if it disable torch when those conditions are meet
Guest Posted July 9, 2015 Posted July 9, 2015 Actually a perfect merge will remove the first condition of Skyrim vanilla and Zaz, and use the one from Dawnguard (just the first one.) Skyrim & Zaz uses only the Torch01 object. While Dawnguard uses a more advanced way to identify torches and lanterns. Of course the result can be pasted in the Wearable lanterns ESP.
DiscipleDarkfriend Posted July 9, 2015 Author Posted July 9, 2015 Actually a perfect merge will remove the first condition of Skyrim vanilla and Zaz, and use the one from Dawnguard (just the first one.) Skyrim & Zaz uses only the Torch01 object. While Dawnguard uses a more advanced way to identify torches and lanterns. Of course the result can be pasted in the Wearable lanterns ESP. So If I understand you correctly, I want to use the first record from DG keep both records from Wearable lanterns and the bottom two from Zaz?
Guest Posted July 9, 2015 Posted July 9, 2015 First line from Dawnguard (the most efficient) Then the first line from wearable lanterns Then all except the first line from Zaz.
DiscipleDarkfriend Posted July 9, 2015 Author Posted July 9, 2015 First line from Dawnguard (the most efficient) Then the first line from wearable lanterns Then all except the first line from Zaz. Thank you kindly
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