enkilleridos Posted July 7, 2015 Posted July 7, 2015 I have been wanting to make a mod that adds a custom skillset which requires loading skse with the creation kit. However, when I try to use the skse_loader -editor I get this error. Does anyone know where in the source that checks for the creation kit version? I could find it myself, but I really do not have the time to go line by line looking for it. If anyone can give a string or variable that I can ctrl+f in Visual Studio that would be great. I am guessing this had something to do with the paid mod fiasco, so I am not holding my breath for the SKSE team to actually make it so it will work with the current version of the Creation Kit. I tried downloading a previous version. But it seems there is no way to go to a previous version that is official. When I tried an unofficial version I kept getting an error that tried to say it was looking for blah blah //SKSE.dll can't be found. (I forgot the actual error and I have since deleted that Creation Kit and will not download it again. note the double /). SKSE works with Skyrim, but not the creation kit. I really would like to change it to work with the creation kit. Can someone help me with this? I tried searching many different ways, but only seem to get threads on many different sites regarding the game itself and not the Creation Kit. I have been looking for a month and can't seem to find it.
Veladarius Posted July 7, 2015 Posted July 7, 2015 If you want to make a mod using SKSE resources you don't have to load the Creation Kit with SKSE just make sure you have all the script source files.
Guest Posted July 7, 2015 Posted July 7, 2015 You just have to put all the .psc and .pex files that you can find in the zip distribution of SKSE in your Skyrim/Scripts/Source/ and Skyrim/Scripts/ folders. No need to start CK through SKSE.
enkilleridos Posted July 7, 2015 Author Posted July 7, 2015 If you want to make a mod using SKSE resources you don't have to load the Creation Kit with SKSE just make sure you have all the script source files. in the data/scripts/source folder or data/scripts? Or somewhere else?
Guest Posted July 7, 2015 Posted July 7, 2015 the .psc files go in data/scripts/source/ the .pex files go in data/scripts/
enkilleridos Posted July 7, 2015 Author Posted July 7, 2015 Thanks, for some reason Steam changed my install files from C:\Steam I keep for Fallout:NV modding to the program files. Which deleted everything. in the C:\Steam\steamapps\common\Skyrim (or w/e the path is) everything was locked out. So I extracted the skse file again and copy/pasted everything but src. I am going to try to open the Skyrim Custom Skills mod again see if the creation kit crashes again when I try to open it. As the mod I want to make will have to require that along with SexLab.
Guest Posted July 7, 2015 Posted July 7, 2015 If CK crashes when you try to open a mod, be sure that all the dependencies of the mod are available. SKSE is not a "hard dependency" in the sense that it does not provide a .esp or .esm.
Veladarius Posted July 7, 2015 Posted July 7, 2015 You will also have to set up the Skyrim Custom Skills as an ESM as the CK will not save any links to other esp's. You can use Wrye Bash to do it and I think TES5Edit can too (not sure on that one).
enkilleridos Posted July 7, 2015 Author Posted July 7, 2015 I think doing that with TES5Edit was what broke the last attempt of me trying it. I'll try Wrye Bash, thanks!
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