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Learning to use MO for FONV and TTW


RDKateran

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Posted

Thanks, got that configured how I want it now.  Question: for FONV and bugfixes, I generally prefer using Mission Mojave, especially for Mission Mojave+.  Is that still a viable option for TTW?

Posted

Dammit, why do I keep missing these things?  I've been through that FAQ about ten times tonight.

 

Think I'll hold off on further MO tinkering until tomorrow.  Maybe a night of sleep will help me understand this better.

Posted

Good thinking. I took 3 or 4 days to do the new install with MO. Simply because there is soooo much to read and take into account. Just take your time with it and take it slow. Otherwise you might miss something small and nothing will work. And you can start over again...

Posted

i don't even bother with fomm now that i got MO setup the way i want. then again took 3-4 days to set it correctly from the lack of correct information on fnv4gb, mo, nvse, and enb. found that putting the d3dx.dll or w/e in the exe's folder doesn't work when your running fnv4gb.exe from inside MO. finding that out after 2 days of reading guides that didn't work only to find it in a single post in ttw forums was a pita.

Posted

LOL yes, I had that problem with the enb as well, thanks for reminding me.

 

So RBKateran (or anyone else following this thread): Please ignore this line from the step guide:

In the Fallout New Vegas folder, move the d3d9.dll into the "exes" folder that is created by the 4GB Loader. Or create the folder if it does not exist.

The correct place to put the d3d9.dll is in the Fallout New Vegas main folder!


So how would I set FNV4GB up to work with MO?  'cause I've already installed that manually into the main directory.

 

you first have to manually install it into the main directory, so you did that correctly. The way to get it to work with MO is in the "extenders" section:

In the Executables menu type FNV 4GB Loader into the Title text box.Next to the Binary text box, click [...], and navigate to the "...\Fallout New Vegas\" folder, select "fnv4gb.exe" and click [Open].(Optional) Only use this if the game will not start without it. In the arguments text box type in "-laaexe .\FalloutMO.exe", without quotations.Click [Add] or [Modify], then [Close].

The executables menu is the icon with the green and blue gear, where you also set up LOOT, FNVEdit etc to work with MO.

 

Posted

always a good idea. I have the argument put in as well, there is usually a reason why he mentions it, so I always assume that reason is what will happen to me ;)

Posted

I don't suppose anyone's made a comprehensive Type 3 BnB body/armor replacer for TTW, have they?  Trying to set one up via their instructions at the TTW site, but it's becoming a nightmare, especially since FO3 doesn't seem to have any actual Type 3 BnB replacer, like FONV does.

Posted

No, because that's not Type 3, that's just the original BnB.  Also, that lacks FO3 DLC replacers.  Arguably that's only good for getting the animation meshes.

Posted

I don't suppose anyone's made a comprehensive Type 3 BnB body/armor replacer for TTW, have they?  Trying to set one up via their instructions at the TTW site, but it's becoming a nightmare, especially since FO3 doesn't seem to have any actual Type 3 BnB replacer, like FONV does.

 

I am not sure what you mean? TTW is basically FO3 ported over to the FONV engine, so you should stop thinking about it as if you are installing FO3. So the Type3 body and armor replacers from the STEP guide are the correct ones to use. Of course you need to install the Compatability Skeleton - BnB BodyExtender FAFF NVG as well, otherwise Sexout mods won't work.

Posted

Yeah, but I'm looking for Type 3 armor that has the bouncing breast physics where applicable.  The FONV mod doesn't cover all of the armors in FO3 and its DLCs, IIRC.

Guest endgameaddiction
Posted

You're going to have to do it yourself then with mesh rigger and cloth converter.

Posted

Probably the best I'm going to get then.  Thank you.

 

EDIT: This requires the plugins and such from the original replacers?  Are these not replacers in the truest sense, but have their own unique file paths then?

Guest endgameaddiction
Posted

Those are not official replacers, no. You'd have to rename and overwrite the files to be replacers.

 

I was pretty annoyed that Izumiko didn't convert the DLC armor for FO3. He just dumped his FNV ones over and created a plugin for the FO3 version. At this point. I don't see anyone doing anymore replacers anymore. Even with bounce. I don't even know why Lucasjose doesn't just make DOA a modders resource so people can convert more armors for it since he went emo and decided to back off of it because of a hard drive failure.

Posted

That's truly a shame.  Maybe I'll do up Exeter's meshes for bouncing the next time I'm feeling masochistic.  I've done it before on some custom armors, but nothing so large-scale though.

Posted

Probably the best I'm going to get then.  Thank you.

 

EDIT: This requires the plugins and such from the original replacers?  Are these not replacers in the truest sense, but have their own unique file paths then?

 

The ones with Replacer in their name are definitely replacers.

They come with a plugin file, because Izumiko added additional items.

If you don't want those it's perfectly safe to delete/disable the plugin

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