doan77 Posted July 5, 2015 Share Posted July 5, 2015 I have an animation with one Female and one creature on 3ds max. The female use the Pornphile -hallowed be thy name- rig and the skeever the basic skeleton. I understand i have to delete each one: first issue i get lost with all the bone, is there a simple way to select all bone from one actor or all bone from the other ? Â Link to comment
Anatriax Posted July 5, 2015 Share Posted July 5, 2015 I've been using Maya, not 3DS Max, but you should be able to select all of the bones by opening the hierarchy and selecting the root parent bone. Link to comment
doan77 Posted July 5, 2015 Author Share Posted July 5, 2015 the Skeever doesn't appear it's normal ? Link to comment
pornphile Posted July 5, 2015 Share Posted July 5, 2015 You have to add manually. Use layers to hide everything execpt skeever skeleton then select skeleton and type in a name into the box. Link to comment
doan77 Posted July 5, 2015 Author Share Posted July 5, 2015 Ok, thanx. Something different from human to do when i export the creature animation ? Link to comment
pornphile Posted July 5, 2015 Share Posted July 5, 2015 Don't think so but not sure. Just need to use a skeever rig text instead of XPMS RIG 1.6c Full Bone.txt I guess? Link to comment
doan77 Posted July 5, 2015 Author Share Posted July 5, 2015 There is an automatic "build rig" option it should work no ? Link to comment
pornphile Posted July 5, 2015 Share Posted July 5, 2015 Don't know too much about creature animations. Ask a creature animator. Link to comment
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