doan77 Posted July 5, 2015 Posted July 5, 2015 I have an animation with one Female and one creature on 3ds max. The female use the Pornphile -hallowed be thy name- rig and the skeever the basic skeleton. I understand i have to delete each one: first issue i get lost with all the bone, is there a simple way to select all bone from one actor or all bone from the other ? Â
Anatriax Posted July 5, 2015 Posted July 5, 2015 I've been using Maya, not 3DS Max, but you should be able to select all of the bones by opening the hierarchy and selecting the root parent bone.
pornphile Posted July 5, 2015 Posted July 5, 2015 You have to add manually. Use layers to hide everything execpt skeever skeleton then select skeleton and type in a name into the box.
doan77 Posted July 5, 2015 Author Posted July 5, 2015 Ok, thanx. Something different from human to do when i export the creature animation ?
pornphile Posted July 5, 2015 Posted July 5, 2015 Don't think so but not sure. Just need to use a skeever rig text instead of XPMS RIG 1.6c Full Bone.txt I guess?
doan77 Posted July 5, 2015 Author Posted July 5, 2015 There is an automatic "build rig" option it should work no ?
pornphile Posted July 5, 2015 Posted July 5, 2015 Don't know too much about creature animations. Ask a creature animator.
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