GamingFortress Posted July 4, 2015 Share Posted July 4, 2015 Is there any way to make fast travel permanent? When i use "enableFastTravel 1" (without quotation marks) it only works for one travel, then i have to use it again. EDIT: It deactivates the moment i put my pip-boy down Link to comment
Guest Posted July 4, 2015 Share Posted July 4, 2015 Fast travel should be written on the cell property, so my guess is it will least until it will reload the cell on the cache. I believe that changing them all via GECK (with risk of conflicts) or using some script that refreshes that property on load are the only ways to go Link to comment
nyaalich Posted July 4, 2015 Share Posted July 4, 2015 I don't understand the question. Link to comment
GamingFortress Posted July 4, 2015 Author Share Posted July 4, 2015 I don't understand the question. basically, i use enableFastTravel 1 to travel. but it only works until i put the pip-boy down. once i put my pip-boy down, i need to put in the command again before i can fast travel Fast travel should be written on the cell property, so my guess is it will least until it will reload the cell on the cache. I believe that changing them all via GECK (with risk of conflicts) or using some script that refreshes that property on load are the only ways to go i've heard about his GECK so much but i don't know what it is... Link to comment
Guest Posted July 4, 2015 Share Posted July 4, 2015 I've just read that it should be permanent, and if this doesn't happen for you there could be a script running that disables it. Link to comment
GamingFortress Posted July 4, 2015 Author Share Posted July 4, 2015 I've just read that it should be permanent, and if this doesn't happen for you there could be a script running that disables it. please keep in mind that i had no mods on Link to comment
Guest Posted July 4, 2015 Share Posted July 4, 2015 vanilla does it too, i.e. during hover dam Link to comment
GamingFortress Posted July 4, 2015 Author Share Posted July 4, 2015 vanilla does it too, i.e. during hover dam that's when i stopped doing the main story (had beaten it and wanted to continue playing randomly) so i coc'd out of there and console commanded the quest complete ect Link to comment
Imperfection Posted July 4, 2015 Share Posted July 4, 2015 You might also try one of these mods: JIP Fast-Travel Anywhere with Random Encountersl http://www.nexusmods.com/newvegas/mods/52129/? Fast Travel Anywhere http://www.nexusmods.com/newvegas/mods/36954/? Hope that helps, vanilla does it too, i.e. during hover dam that's when i stopped doing the main story (had beaten it and wanted to continue playing randomly) so i coc'd out of there and console commanded the quest complete ect That might be a good way to break the game, I honestly dont know, but there is mod to play after main quest already. CAGE - Continue After Games Ending http://www.nexusmods.com/newvegas/mods/42428/? Link to comment
nyaalich Posted July 4, 2015 Share Posted July 4, 2015 I second CAGE, although if you've already finished, you'd need to start from a previous save. Link to comment
GamingFortress Posted July 5, 2015 Author Share Posted July 5, 2015 You might also try one of these mods: JIP Fast-Travel Anywhere with Random Encountersl http://www.nexusmods.com/newvegas/mods/52129/? Fast Travel Anywhere http://www.nexusmods.com/newvegas/mods/36954/? Hope that helps, vanilla does it too, i.e. during hover dam that's when i stopped doing the main story (had beaten it and wanted to continue playing randomly) so i coc'd out of there and console commanded the quest complete ect That might be a good way to break the game, I honestly dont know, but there is mod to play after main quest already. CAGE - Continue After Games Ending http://www.nexusmods.com/newvegas/mods/42428/? ah, thanks, i'll get that asap! ^^ Link to comment
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