Beornwahl Posted July 2, 2015 Posted July 2, 2015 The main problem with the animal enslavement as found in Slave Encounters in Oblivion was the lack of something resembling gameplay after enslavement. Apart from rape at a timely interval and the escape minigame nothing really happened and there was nothing to do. Where Sanguine's Debauchery allows plenty of gameplay with its deep enslavement system of the acquisition of food, gold; the appeasement of sexual drive, fulfilment of punishment needs, and a complex escape mechanism, much of this would simply not make sense directly implemented to animal enslavement. So here are two thoughts on possible implementation of animal enslavement in SD+ via Sexlab Dialogues: 1. The most simple way The most easy way to include animals is of course to add creatures in SD as possible master with minor tweaks, such as removing the requirements for punishment and gold, and maybe changing the dialogue options and notifications. The dialog box option “Master?” could be descriptive instead like “Seek the attention of Alpha.” since speaking with animals might break immersion; dialogues in general could be described by body language. In regards to escaping creatures would not use leash nor chain so a different system of keeping the player in check might be required. SD has a system where slaves who wander too far from their master in the early stages are punished by whipping, this system could be retained with creatures, where the whipping is simply replaced by locked biting or the like. However, if the player is required to bring the creature food but at the same time is unable to stray too far, there might issue problems in acquiring the food. This is either solved by expanding the range of player movement or having the creature follow the player as done in Marie Eden. The first here seems favorable since having the master as a follower is currently a reward for gaining their trust in the end. Simply allowing creatures to become masters without any other changes to SD and Dialogues could also work out fine, since some roleplaying from the player can patch up anything. 2. The complicated way To make animal enslavement more engaging simply trimming the gameplay of human enslavement doesn’t seem to suffice. By changing the dialog box text much can be kept, however something else should take the place of what has been taken out. Where the acquisition of gold is meaningless to animals food, procreation, and territory is everything. So gameplay where food is gathered/hunted, the flock expanded, and enemies kept at bay or outright defeated would suit immersion well. This could be done following the SD+ recipe for excellent gameplay through progressive enslavement. The first stage of enslavement by creatures could focus on the procreation. The player has naturally not earned enough trust to leave for gathering or hunting, and so is kept back and used as a simple broodmother to expand the flock or group. After completing some requirements the player would be trusted enough to stray further giving the opportunity to escape or earn more trust (and thus becoming a hunter and full part of the flock) respectively. To use a complicated pregnancy system might not be desirable in contrast to a more simple one. A preg skin and the delivery of cubs at a mcm changeable interval would be enough to satisfy immersion. A complicated dialogue system to the cubs might be very desirable (though not for the modders of course…). A possible gameplay could function like this: Once enslaved by creatures these could take the player to pre chosen caves or dens, like slavers takes players in the current SD+ (here the Beastess Lairs would be excellent). Once captured there the Alpha of the player would guard and rape the player, with the player having dialogue options to gain its liking and trust, while this Alpha or others from the the flock would sometimes give the player raw meat implying they’ve been hunting. This meat the player must distribute to the current or future cubs like the current SD food system to fulfill their needs. The strange thing here is that the player is not required to serve the Alpha directly as he/she would a master, but indirectly by caring for the young. It seems sensible that a creature of the wild is self sustaining. Taking care of the young and gaining the liking of the Alpha progresses the enslavement. Instead of being given food at a interval gaining it through the current dialogs would work just as well, so long the player isn’t forced to consume it immediately. When having gained the liking and trust of the Alpha and group the player could be allowed to leave the den or first area and go gathering/hunting with the Alpha and maybe more of the group (like the offspring) as followers. This would mean that the player is no longer given raw meat to take care of youngs but would have to procure it themselves (the vanilla amount of raw meat gained from hunting might not be enough and Hunterborn should be recommended). Having gained the acceptance of the creatures could also mean the player was no longer raped without distinction by the animals but able to choose a mate through dialogue (this could be the point at which the player joins the animal faction). During these hunts the player might also run into humans. If being part of the animal faction these humans might be aggressive and attack the player and the animals, if successful the player would be enslaved by these under normal SD conditions (though maybe including extra comments referring to the animal stage) and the SD+ cycle continues. Being in the hunter stage could decrease the enslavement exposure, due to the wild way of living. Or there could be a separate system where the higher stages of exposure determines that “Only serving the Alpha/flock gives pleasure or pride” or simply the same system with different text . The simple birthing system of Untamed could be used in the broodmother stage, while the most parts or the whole mod could be active in the hunter stage. Sorry about the long post.
Guest Posted July 2, 2015 Posted July 2, 2015 I like this idea both the simple and complicated I hope they do something like that.
aqqh Posted July 3, 2015 Posted July 3, 2015 It would have to be something like deathclaw scenario of breeder in FONV. Problem is - it would be VERY difficult to implement as radiant encounter based on SD+ for example. Guess someone would need to make a mod similar to FONV Breeder for Skyrim.
Doombot7 Posted July 3, 2015 Posted July 3, 2015 I had a nasty idea, how about having the PC attacked by a pack of wolfes, overwhelmed and raped by the whole pack, causing her mind to snap. Reduced to base instincts the PC is forced to act like a wolf ( walk on all fours, breed, piss to mark teritory. i was thinking about a ladder hierarhy so once the PC have erned it, they can challenge other pack females to rise their own standing untill one is considered Alpha Female). All while trying to pice their own mind back together (by interacting with manmade objects perhaps, there are few caves that would fit this but i cant remember the names now). During this there maybe a few side quests like hunting or getting rid of a hunter/beast that threaded on the pack territory (since the player will be naked and unarmed you could change the PC into a Werewolf to remedy this, it would also be a nice touch). Once the players mind is back there would be a choice: pick your stuff and leave, hoping to forget all of this wipe the pack out as revenge for what they put you thruth embrace your place in the pack, returning periodicaly to do quest or breed Now i know this dosent sound like typhical SD enslavement, honestly i got no idea how it system works, but i wanted to throw the idea out there
bimbochoas Posted July 8, 2015 Posted July 8, 2015 i for one love all the ideal but if i may put my 2cents in, i say someone trick you and place you in cage and treat you like dog, even have you get bred by few of his dog, kept in an underground chamber under said person house, which could be a caben somewhere in the world, that or go with the werewolf like you job to hunt some but get capture and turn into the pack new breeder.
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