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Anyone here can answer some modding questions?


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Posted

Hi,

 

Im trying to mod the following, can anyone help?

 

-Is there any way to reduce friendly fire (including to yourself) damage? And ONLY friendly fire?

 

-Im trying to fix the bugged explosion weapon damages (missiles not doing their projectile damage, only the explosion) and im confused as to how the various values link together.

 

Im looking at WeapMissileLauncher but nowhere in it does it state what explosion values to use.  I know the explosion damage is determined by MissileExplosion, but HOW does the game know that the missile fired will use MissileExplosion? The ammo value (AmmoMissile) doesnt reference it. Neither does the weapon. There is a MissileProjectile projectile which references MissileExplosion...but both the weapon and ammo types are listed as having no projectile....how does that work?

 

-Is there any way to give the starting player the ability to see health and DT from the beginning of the game, without needing to give them a free invisible perk or something?

 

-Is it possible to change the Cat Eye effect to set the brightness to a certain LEVEL instead of INCREASING the current brightness level?

 

-Im trying to add more recipes, but the GECK refuses to let me copy and paste to create a duplicate of an existing recipe...is there any way to do this? Entering all the values again for each recipe takes forever...

Guest endgameaddiction
Posted

Can't help ya. I don't work in the weapons department. But I'm certain someone out here does and could assist when they have a chance to get on. I would also ask in other communities if you are eager to have it done now to increase your chances of help.

Guest endgameaddiction
Posted

You can try GUNetwork. They seem to be more into that stuff other than Nexus. Though, I won't be surprised if a new member gets ignored. They have restrictions there so be careful posting without following their dictating rules.

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