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SkRAP - Have you seen this mod?


Silvermetal

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Posted

http://www.nexusmods.com/skyrim/mods/66818/?

I don't see people commenting about this mod, and I don't imagine why...

 

It's a new technique for weighting meshes, short story is it gives you HDT boobs but rigid parts of the armor stay rigid, or at least that would seem so, I use CBBE, haven't tried it out yet and haven't seen any video/gif

 

The dude even posted a tutorial for this technique! http://www.nexusmods.com/skyrim/mods/67200/?

Posted

It's not really new...

 

Been around for awhile, there was also this one amazingly huge gif dump somewhere here on LL back when skyrim was still in TBBP days where a modder did a bunch of custom re-weighting and made it seem like only exposed parts of flesh in the armour would jiggle/bounce.

 

But yea, I really like the effect, though others may disagree. I plan on making realistic weighting like this, but it does take extra time and effort to do it.

Posted

It's not really new...

 

Been around for awhile, there was also this one amazingly huge gif dump somewhere here on LL back when skyrim was still in TBBP days where a modder did a bunch of custom re-weighting and made it seem like only exposed parts of flesh in the armour would jiggle/bounce.

 

But yea, I really like the effect, though others may disagree. I plan on making realistic weighting like this, but it does take extra time and effort to do it.

 

Hey Blabba! Reading the tutorial, this would seem to be BodySlide2's equivalent of removing the breast bones in 3dsMax & then weight painting to try & clean everything up as best you can - does that sound like a correct reading? Would there be anything else that I'm missing? :huh:

Posted

 

Hey Blabba! Reading the tutorial, this would seem to be BodySlide2's equivalent of removing the breast bones in 3dsMax & then weight painting to try & clean everything up as best you can - does that sound like a correct reading? Would there be anything else that I'm missing? :huh:

 

 

Yeap, you just remove the skinning for that bone on the parts that the metallic parts of the armour covers. Then just clean it up and export.

Posted

 

 

Hey Blabba! Reading the tutorial, this would seem to be BodySlide2's equivalent of removing the breast bones in 3dsMax & then weight painting to try & clean everything up as best you can - does that sound like a correct reading? Would there be anything else that I'm missing? :huh:

 

 

Yeap, you just remove the skinning for that bone on the parts that the metallic parts of the armour covers. Then just clean it up and export.

 

 

Ah okay, cool - so, basically what I do when I hafta add extra vertices to the chest on some low-poly meshes to accomodate the curves of SeveNBase. Re-skin, remove breast bones, weight-paint, (insert "make a total mess of everything & have to re-do it god knows how many times & then it's STILL not right" somewhere around here), etc. :huh:

 

*Sadly, I have not yet found a way to do this reliably, on a realistic timetable, and still produce armours which do not have nasty tearing and/or stretching under the bust. I need to re-skin several early releases due to this problem, with the breast bones RE-included to remove the stretching & tearing because I just can't nail it. I've basically had to just throw in the towel & say to users "don't want bounce? Don't use HDT. Sorry 'bout that...". :unsure:

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