FastestDogInTheDistrict Posted June 24, 2015 Posted June 24, 2015 Okay - I recently identified a bug in the Vanilla game, native to the hairshorthumanm.nif and/or .tri located in ...\Skyrim\Data\meshes\actors\character\character assets\hair. That's the hair shown in the pic below. Something is very weird about the way it catches/reflects light, as though there is a second identical mesh partially rendering at the same time. The problem is native to the Vanilla game. I am willing to MAKE and RELEASE a patch myself (I'm actually kinda stunned that the Unofficial patch team has not already done this long ago), but I do now know what to do. For example, I cannot find which hairline the mesh uses. The extracted .bsa's do not show a specifically labelled hairline for this hair, extracting the .tri gives me only .obj files in this case, and the CK doesn't seem to know which hairline applies to which hair/s. Additionally, I cannot tell whether a hairline I pick applies to more than one hair, thus I have no way of knowing in advance whether a patch I make to fix one hair then breaks one or more others.
Dillpickle Posted June 24, 2015 Posted June 24, 2015 Open Skyrim.esm in CK or TES5Edit, find the offending hair style in 'head parts'. The hairline used will be listed under 'extra parts'. With CK you can right click the hairline, 'Use Info' will list everything that uses that particular hairline.
FastestDogInTheDistrict Posted July 9, 2015 Author Posted July 9, 2015 Okay - to return to this: - Neither the CK, nor TES5Edit, show *ANY* Extra Parts for the offending meshes. Both Skyrim.esm \ Head Part \ 0010F79E <HairFemaleImperial1> and Skyrim.esm \ Head Part \ 00051405 <HairMaleImperial1> display the problem pictured above in-game. Even on pure Vanilla install, no ENB.
yatol Posted July 9, 2015 Posted July 9, 2015 it's that hair maybe the alpha, or the hairline, or the enb, or a mod conflict
FastestDogInTheDistrict Posted July 9, 2015 Author Posted July 9, 2015 it's that hair maybe the alpha, or the hairline, or the enb, or a mod conflict Hey Yatol! I was able to rule-out the last two during my recent several re-installs (ugh), as the problem seems to appear even in a base vanilla game. I took a look at the meshes in NifSkope yesterday - as far as I can tell, the alpha is necessary for the proper display of the wispy hairs around the edge of the hair mesh. I do not know much about alphas, so I don't really know. The two problem meshes do not appear to be using any hairline - neither the CK nor TES5Edit show any. The only thing I can think of would be if they're are somehow defaulting in-game to a hairline, but I have no clue how to even begin checking that...
FastestDogInTheDistrict Posted July 16, 2015 Author Posted July 16, 2015 ... I'm bumping this in the hope there might still be a few hair-modders around the place who might be able to shed some light...
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