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Cells are constantly failing to load.


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Posted

It wasn't an issue before, but nowadays it seems like I have a 50/50 chance of an interior cell not loading and people and items just fall through the floor. On top of this I also get problems where textures just go randomly missing, where people's faces and hands will be purple.

 

Load order:

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
oHUD.esm
Anchorage.esm
ThePitt.esm
Zeta.esm
BrokenSteel.esm
TaleOfTwoWastelands.esm
PointLookout.esm
Primary Needs HUD.esm
Sexout.esm
SexoutSlavery.esm
SexoutCommonResources.esm
SexoutSoliciting.esm
SexoutStore.esm
SexoutTryout.esm
rePopulated Wasteland.esm
T6M Equipment Replacer NV.esm
NevadaSkies.esm
Lings.esm
MikotoBeauty.esm
Interior Lighting Overhaul - Core.esm
FalloutTTWquestoverhaul.esp
Weapons.of.the.New.Millenia.esm
SexoutWorkingGirl.esp
JIP Selective-Fire.esm
Interior Lighting Overhaul - L38PS.esm
Caliber.esm
CaliberXhonesthearts.esm
CaliberXgunrunners.esm
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
SmallerTalk.esp
SexoutSexAssault.esp
CasinosExchangeMoreNCRCash.esp
LMDExpandedHotkeys.esp
101Posters.esp
101Billboards.esp
populatedcasino.esp
Ghost Variants.esp
Ghost Variants Safe.esp
OCD-Cass outfits.esp
Improved VATS and Autoaim fix with Better Binoculars.esp
RSCR-Expansion_Decks.esp
DragsSeamConcealers.esp
Karma Perks.esp
XFO - 4bb - Perks - Two per level.esp
SexoutZAZ.esp
SexoutAssassin.esp
Sprint Mod.esp
PrnOut.esp
T6M Under Wear.esp
T6M Lingerie NV.esp
EVE FNV - ALL DLC.esp
RagdollOverhaul.esp
SexoutClothingEval.esp
CompanionDe-Equip.esp
SexoutConsequences.esp
SexoutResolutions.esp
T6M Unique Item.esp
Naked_gun.esp
SexyTacticalOutfitT6M.esp
T6M Old World Blues Replace.esp
SilverSlugger.esp
MNK-RHINOgaussRevolver.esp
Kriss.esp
CZ805.esp
epock.esp
zzClothes.esp
MikotoBeauty.esp
FCO - GlowingOne.esp
Odins Magazines.esp
SunnyCompanion.esp
MSR556.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
NevadaSkies - URLIFIED Interiors.esp
A Better Cass.esp
ILO - GS Shack.esp
Interior Lighting Overhaul - Ultimate Edition.esp
Manurhin MR96.esp
MEU(SOC) 1911.esp
SexoutSpunk.esp
T6M Jeans Outfit.esp
SexoutAftermath.esp
SexoutLust.esp
SexoutLust - anyHUD.esp
BerettaNV_NVSE.esp
BerettaNVM9Opt_NVSE.esp
Sexout-Amra.esp
SexoutAnimManagement.esp
NevadaSkies - TTW Edition.esp
SexoutTTWEncounters.esp
Bashed Patch, 0.esp
hai.esp

Total active plugins: 103
Total plugins: 152

 

 

Last time I had issues like this someone said that I was too close to the soft cap but I'm about 10 mods shorter than I was then and last time I checked the soft cap is around 130-140. Am I doing it wrong? I'd put in screenshots but for some reason Steam doesn't want to save any of my screenshots so...

Posted

Your load order is a mess. Go organize it properly. You didn't even correctly order the TTW .esm files.

 

Hmm. I just noticed now that the load order I posted isn't exactly in the same order that it is in my mod manager for some reason. The TTW are for sure in the correct order though.

 

I maybe (unjustly perhaps) paranoid of using mod organizers on my Fallout because the last time I did that it fucked up my entire game for a while. I couldn't even play at all. Maybe I'll try again and see if I can get rid of that paranoia.

Posted

Sounds like your system hit a memory limit.
Worth a try: Optimize your textures (using DDSopt [works for FO3, FO:NV, TESIV and TESV] or similar) and/or download lower resolution versions.

For 2GB Grafic cards: 1k, 3GB and up: 2k. Everything above 2k is up to personal taste.

Posted

 


Total active plugins: 103
Total plugins: 152

 

I suggest to remove the unused plugins from the folder

Posted

 

Total active plugins: 103

Total plugins: 152

 

I suggest to remove the unused plugins from the folder

 

 

I started deleting everything I could spare shortly after I made this post. I haven't tested things too much yet though so I'll have to see what's up.

Posted

Sounds like your system hit a memory limit.

Worth a try: Optimize your textures (using DDSopt [works for FO3, FO:NV, TESIV and TESV] or similar) and/or download lower resolution versions.

For 2GB Grafic cards: 1k, 3GB and up: 2k. Everything above 2k is up to personal taste.

 

How exactly do I use this for TTW? Do I just put it in the texture folder with the New Vegas files? I'm confused because Fallout 3 has its own BSA in the New Vegas directory.

Posted

Erm... let me try to explain.

in my example i use drive C and 2 folders named Tex2Opt and TexOpted as example, resulting in C:\Tex2Opt (input) and C:\TexOpted (output).

And i assume you want to go back to using BSAs afterwards, which means you need a tool like BSAOpt as well.

if you want to stick with loose textures, you can ignore those steps and simply unpack all BSAs to C:\Tex2Opt and then copy the loose texture folder there, overwriting already existing files (in this order, as loose files win over BSAs).

And i assume you don't use ModOrganizer, means everything is either located inside the games data folder or NMMs mod installation folder.

The latest NMM does not install anything into the data folder, but instead uses symbolic links. DON'T copy those, as those just link to the original BSAs and the original texture folder.

But then again: i don't use NMM, so what i wrote about NMMs functionality may be complete bullshit. Just make sure, you access the actual/correct files.

 

0. Create the folders Tex2Opt and TexOpted on drive C
1. Create folders with the name of the BSA you're about to unpack in C:\Tex2Opt (for every single one)
2. Open BSAOpt and open the BSA you want to unpack

3. Choose C:\Tex2Opt\{NameOfBSA} as target (replace {NameOfBSA} with the name of the folder you just created)

4. Repeat until alls BSAs are unpacked into their own folder

5. Copy the Texture folder to C:\Tex2Opt

6. Open DDSOpt and choose C:\Tex2Opt as input folder

7. Choose C:\TexOpted as target folder

8. In the menu Game choose Oblivion (NOT Skyrim); if you don't like this step, choose any other texture optimizer that may offer direct handling for FO:NV

8.5 (Optional) in the tab Constraints choose the texture format of your choice

9. in the tab Constraints choose either 1024x1024 or 2048x2048 as resolution limit for compressed and uncompressed

10. Click the Process button and wait for the program to finish; May take a rather long time, depending on how fast your system is, how big the source textures are and how many textures need to be optimized

 

11. Make sure you backed up your texture folder and the orignal BSAs by moving them somewhere else. if you copied them, delete them from the data or NMM mod folder.

12. Open C:\TexOpted in explorer, TC or whatever else you use as file manager

13. Move the texture folder back to Data or NMMs mod folder

14. Open BSAOpt

15. Choose a subfolder in C:\TexOpted as input (should have the name of the original BSA to make things easy)

16. Choose the data folder or NMMs mod folder as output and append \{NameOfBSAFolder}.bsa

17. in the menu Compression choose 7

18. Click the Compress button

19. Rinse and repeat for every BSA folder

 

20. Fire up your game and see if everything works

21. if not, make sure you didn't skip a step and/or choose a lower resolution for optimization

22. Delete C:\Tex2Opt and C:\TexOpted

23. if it didn't solve your problem and you want to return back to the original state, restore the backed up BSAs and the texture folder - if you forgot this step ... well ... reinstall those mods

 

Not the prettiest explanation, but should do the trick and looks more complicated then it is.

 

P.s.: By default DDSOpt copies all files, that are not textures, into the target folder (menu ignore -> last entrie [passthru]). if it didn't, you got to do this yourself.
And alternativly, you can feed BSAs directly into DDSOpt. i never used this functionality, so it's up to you if you want to give it a try. Definitly less confusing, less steps and no BSAOpt (and according steps) needed, as you can optimize directly from the mod installation folder into C:\TexOpted. Just make sure you don't select the whole installation folder, but the texture folder and each BSA seperatly.

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