mimichacha Posted June 18, 2015 Posted June 18, 2015 Hi, I finished civil war on the imperial side, and all the imperial camps are now removed from Skyrim, leaving only the rebel camps. But I really want to keep the imperial camps. Is there a console code to enable them? I assume the 'enable' command plus a corresponding ID would do the trick, but I simply don't know how to figure out the corresponding ID. Could anyone help me with this? Many thanks! Mimichacha
Shadowhawk827 Posted June 18, 2015 Posted June 18, 2015 I'd imagine if you get into the Ck and find the xmarker for each camp, enabling each one of those would toggle back on the camps unless they only exist as quest aliases. Why re-enable the camps though? It just gives credence to Ulfric's argument that the Empire was an occupying army that was only interested in enforcing the will of the Thalmor. :\
mimichacha Posted June 18, 2015 Author Posted June 18, 2015 I'd imagine if you get into the Ck and find the xmarker for each camp, enabling each one of those would toggle back on the camps unless they only exist as quest aliases. Why re-enable the camps though? It just gives credence to Ulfric's argument that the Empire was an occupying army that was only interested in enforcing the will of the Thalmor. :\ Thank you, let me see if I can find these xmarkers. I want imperial camps because I think their presence makes the wildness safer. And they serve not only as guard posts, but also as supply depots.
Shadowhawk827 Posted June 18, 2015 Posted June 18, 2015 I'd imagine if you get into the Ck and find the xmarker for each camp, enabling each one of those would toggle back on the camps unless they only exist as quest aliases. Why re-enable the camps though? It just gives credence to Ulfric's argument that the Empire was an occupying army that was only interested in enforcing the will of the Thalmor. :\ Thank you, let me see if I can find these xmarkers. I want imperial camps because I think their presence makes the wildness safer. And they serve not only as guard posts, but also as supply depots. Well, I won't turn this into a political debate about safety vs freedom. Let's just leave it at we have differing POVs there. Having them as supply posts would definitely be handy though, I will give you that, I'll try to take a look myself after I get some rest. You've got me curious now....
mimichacha Posted June 18, 2015 Author Posted June 18, 2015 Well, I won't turn this into a political debate about safety vs freedom. Let's just leave it at we have differing POVs there. Having them as supply posts would definitely be handy though, I will give you that, I'll try to take a look myself after I get some rest. You've got me curious now.... Oh, don't get me wrong, my friend, I didn't mean that I hold safety over freedom. On the contrary, I'm totally into "those who trade freedom for safety deserve neither". Since I'm playing as an imperial, I just feel safer to have more imperials around. If you find the IDs, please let me know:)
Shadowhawk827 Posted June 21, 2015 Posted June 21, 2015 There APPEAR to be multiple toggle xMarkers in each Imperial Camp. IF I'm reading this right anyway. The main one SEEMS to control the camp itself, and then there are 1 or more toggles for the guards in each camp. I haven't had a chance to check this info in-game. Of course, you'll also want to enable the map markers so you can find each camp again. Here are the Reference IDs: Eastmarch HoldMain Camp XMarker: CWGarrisonEnableMarkerImperialCampEastmarch 00095a19Guards Enable: Apparently no guard xmarkers...Map Marker MilitaryCampEastmarchImperialMapMarker 00095a08 Falkreath HoldMain Camp XMarker: CWGarrisonEnableMarkerImperialCampFalkreath 0005299dGuards Enable: MilitaryCampFalkreathImperialGuardMarker1 0007772e MilitaryCampFalkreathImperialGuardMarker2 0007772f MilitaryCampFalkreathImperialGuardMarker3 00077730 MilitaryCampFalkreathImperialGuardMarker4 00077725Map Marker: MilitaryCampFalkreathImperialMapMarker 00016283 Haafingar HoldNo Camp?? Hjaalmarch HoldMain Camp XMarker: CWGarrisonEnableMarkerImperialCampHjaalmarch 00052989Guards Enable: MilitaryCampHjaalmarchImperialGuardMarker1 0007771e MilitaryCampHjaalmarchImperialGuardMarker2 0007771f MilitaryCampHjaalmarchImperialGuardMarker3 00077720 MilitaryCampHjaalmarchImperialGuardMarker4 00077721Map Marker: MilitaryCampHjaalmarchImperialMapMarker 00016279 The PaleMain Camp XMarker: CWGarrisonEnableMarkerImperialCampPale 000529aeGuards Enable: MilitaryCampPaleImperialGuardMarker1 00077739 MilitaryCampPaleImperialGuardMarker2 00077738 MilitaryCampPaleImperialGuardMarker3 00077737 MilitaryCampPaleImperialGuardMarker4 00077736Map Marker: MilitaryCampPaleImperialMapMarker 0001627b The ReachMain Camp XMarker: CWGarrisonEnableMarkerImperialCampReach 00052972Guards Enable: MilitaryCampReachImperialGuardMarker1 00077716 MilitaryCampReachImperialGuardMarker2 00077738 MilitaryCampReachImperialGuardMarker3 0007771a MilitaryCampReachImperialGuardMarker4 0007771bMap Marker: MilitaryCampReachImperialMapMarker 00016277 The RiftMain Camp XMarker: CWGarrisonEnableMarkerImperialCampRift 000529d9Guards Enable: MilitaryCampRiftImperialGuardMarker1 00077749 MilitaryCampRiftImperialGuardMarker2 00077748 MilitaryCampRiftImperialGuardMarker3 00077747 MilitaryCampRiftImperialGuardMarker4 00077746Map Marker: MilitaryCampRiftImperialMapMarker 00016281 Whiterun HoldMain Camp Xmarker: CWGarrisonEnableMarkerImperialCampWhiterun 0001b769Guards Enable: MilitaryCampWhiterunImperialGuardMarker1 00077726 MilitaryCampWhiterunImperialGuardMarker2 00077727 MilitaryCampWhiterunImperialGuardMarker3 00077728 MilitaryCampWhiterunImperialGuardMarker4 00077729Map Marker: MilitaryCampWhiterunImperialMapMarker 00016284 WInterhold HoldMain Camp Xmarker CWGarrisonEnableMarkerImperialCampWinterhold 000529c2Guards Enable: MilitaryCampWinterholdImperialGuardMarker1 0007773e MilitaryCampWinterholdImperialGuardMarker2 0007773f MilitaryCampWinterholdImperialGuardMarker3 00077740 MilitaryCampWinterholdImperialGuardMarker4 00077741Map Marker MilitaryCampWinterholdImperialMapMarker 0001627D
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