millionknives Posted June 16, 2015 Posted June 16, 2015 Hello, I have recently downloaded I bunch of followers and I've remarked that pretty often they come packaged with their own body meshes and textures. However, when I open the body mesh with nifskope, the textures used by the mesh are the global textures (the ones in the textures/actors/character/... folder) and not the textures packaged with the follower. If it was only a signle occurence, I'd thought it was an overlook from the mod's author. But it seems to be the case with the majority of followers I've came across. Am I overlooking something? Is the information in nifskope not relevant? Are the right textures loaded by the mod itself and the one I see are just kind of placeholders? I don't think I have the courage to correct all of those textures paths, so I hope someone can come and tell me I'm wrong! Thanks!
Gameplayer Posted June 17, 2015 Posted June 17, 2015 Hello, I have recently downloaded I bunch of followers and I've remarked that pretty often they come packaged with their own body meshes and textures. However, when I open the body mesh with nifskope, the textures used by the mesh are the global textures (the ones in the textures/actors/character/... folder) and not the textures packaged with the follower. If it was only a signle occurence, I'd thought it was an overlook from the mod's author. But it seems to be the case with the majority of followers I've came across. Am I overlooking something? Is the information in nifskope not relevant? Are the right textures loaded by the mod itself and the one I see are just kind of placeholders? I don't think I have the courage to correct all of those textures paths, so I hope someone can come and tell me I'm wrong! Thanks! You can override the texture path with the ESP program via the Construction Kit. I know its a tad confusing but its true. You can pop them open in TesVedit to have a quick peek at your followers ESP's. Hope that bit helps.
millionknives Posted June 18, 2015 Author Posted June 18, 2015 I see, that makes sense, thanks! The info in TESEdit is all a bit confusing to me, but I'll try and see if I can find this
Dubhorizon Posted June 18, 2015 Posted June 18, 2015 The mesh texture paths for body, hands and feet are irrelevant, since the .esp is the one that changes them. Mesh texture paths are important for head and face parts, including the facegeom. Which is awesome because anyone can simply change the body to whatever size they want.
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