Tentacus Posted June 16, 2015 Share Posted June 16, 2015 Hi guys. I've always been annoyed that all those items like the embalming tools, which looked to have obvious evil uses were just clutter. I've also been annoyed that there was no way to torture captives in the manner of the Dark brotherhood. (Not just specific NPCs, but ANY NPC) Warning the idea is pretty dark. I had an idea for a mod that I think would be simple enough for me to do, but would appreciate some help/advice/tutorials on how I might pull it off. I know my way around creation kit, but don't know much about scripting, beyond absolute basics. Anyway here is what I want to do. THE IDEA. This is mostly meant for RP and dialog interactions. Make it so if these 2 requirements were met, 1: that the intended target was bound (Zaz furniture, or ZAZ restraints) and 2 that the player had a specific type of embalming tool in their inventory, when the player activated the bound NPC they would get dialog options. Interrogation questions, and specific (detailed) torture actions. If you interrogated the character with a full health bar they will resist. Each torture action based on common sense does a different tiny increment of damage. The victim will complain. You can ask again, and depending on the overall level of damage you may or may not get some kind of information, most if not all of which is useless beyond entertainment. As the health gets lower the victim would become more and more agitaed, begging etc. This could obviously be used as a more immersive way to trigger Paradise Hall's enslavement. Beyond a certain threshold, Near death the victim would stop responding in a meaningful way. (But that's what healing spells are for MWAHAHA!) Speaking of Paradise Halls, you may be wondering why use the health bar as a metric instead of creating a pain points system. Well As said above to allow you to use it to enslave with Paradise halls, AND more importantly to allow you to interrogate people using the lovely PAH whip. without having to make PAH a requirement. Also because you could torture someone to death, if careless, or just extra evil. Well what do you think, and more importantly can you point me at some good tutorials that might help me with creating these kind of interactions? Thanks! Link to comment
aqqh Posted June 16, 2015 Share Posted June 16, 2015 Hi guys. I've always been annoyed that all those items like the embalming tools, which looked to have obvious evil uses were just clutter. I've also been annoyed that there was no way to torture captives in the manner of the Dark brotherhood. (Not just specific NPCs, but ANY NPC) Warning the idea is pretty dark. I had an idea for a mod that I think would be simple enough for me to do, but would appreciate some help/advice/tutorials on how I might pull it off. I know my way around creation kit, but don't know much about scripting, beyond absolute basics. Anyway here is what I want to do. THE IDEA. This is mostly meant for RP and dialog interactions. Make it so if these 2 requirements were met, 1: that the intended target was bound (Zaz furniture, or ZAZ restraints) and 2 that the player had a specific type of embalming tool in their inventory, when the player activated the bound NPC they would get dialog options. Interrogation questions, and specific (detailed) torture actions. blocking dialogue branch with wornhaskeyword (zbf keywords from zaz) and getitemcount conditionals If you interrogated the character with a full health bar they will resist. Each torture action based on common sense does a different tiny increment of damage. The victim will complain. You can ask again, and depending on the overall level of damage you may or may not get some kind of information, most if not all of which is useless beyond entertainment. this i would do that dialogue would apply some spell that would be tinkering with actorvalues. As the health gets lower the victim would become more and more agitaed, begging etc. This could obviously be used as a more immersive way to trigger Paradise Hall's enslavement. Beyond a certain threshold, Near death the victim would stop responding in a meaningful way. (But that's what healing spells are for MWAHAHA!) dialogues with GetAVPercent Health < 0.5 for example - meaning dialogue that would appear if that actor has less than 50% of hp. Speaking of Paradise Halls, you may be wondering why use the health bar as a metric instead of creating a pain points system. Well As said above to allow you to use it to enslave with Paradise halls, AND more importantly to allow you to interrogate people using the lovely PAH whip. without having to make PAH a requirement. Also because you could torture someone to death, if careless, or just extra evil. Well what do you think, and more importantly can you point me at some good tutorials that might help me with creating these kind of interactions? Thanks! Except of that you can take a look at sexlab defeat mod. 5.0+ version has everything that you need to kidnap an NPC - sneak attack that stuns your victim, tie up system and then you can put your victim in a sack and transport anywhere you want. Whole your mod could be an addon to defeat to be honest - it could work that if player has embalming tools in their inventory a new option of torture would appear in defeat window. This could serve as a bridge between defeat and PAH to allow player to enslave captured NPCs. If this is to your liking you could try talking to Goubo (Defeat author). Link to comment
Tentacus Posted June 17, 2015 Author Share Posted June 17, 2015 Thanks for the help. I'd like to see what I can do, Also I think it's something that people not wanting to use defeat in a particular playthrough might find useful. Still, if Goubo or anyone else who knows what they are doing wants to take a stab at something like this, be my guest. Link to comment
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