quadrangleste Posted June 15, 2015 Share Posted June 15, 2015 Hello. I'm a little thrown off over how to set up a custom set of teeth textures for a specific race. I've tried studying races built by others to see how they did this. But, it doesn't appear that references to the teeth textures are in the mods I've looked at. It seems that they end up loading the vanilla mouth/teeth textures. Can someone offer any advice on how I could, for example, add gold-capped teeth to a custom race (without disturbing the vanilla teeth)? Link to comment
Akzyra Posted June 15, 2015 Share Posted June 15, 2015 You can apply a texture set to the headpart for the teeth. The "FemaleMouthKhajiit" has one applied. Look at it to see how it works. Link to comment
quadrangleste Posted June 15, 2015 Author Share Posted June 15, 2015 Thank you. I think that I understand it now. Please correct me if I'm wrong: If the headpart lists "None" in creationkit for texture set, then it uses the default textures rather than literally having no teeth. So, for the custom race, I just need to change that from None to point to a new customized texture set. Link to comment
Akzyra Posted June 15, 2015 Share Posted June 15, 2015 None means it uses textures set in the NIF file. These are the "default". Yes, that should do it. You can use the vanilla meshes, but I recommend to make it standalone. (Better if you decide to change some stuff in future) Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.