Jessica69 Posted June 14, 2015 Posted June 14, 2015 Thanks for taking the time to read this! Just wondering if I want to test a mod that I'm working on, specifically the textures part of the mod, how I would make it so that just my female character has a different texture (instead of replacing every texture) to see what the body texture looks like on just my character? If that makes sense.
Guest endgameaddiction Posted June 14, 2015 Posted June 14, 2015 Kinda don't understand the question about only your female character, unless you mean you want to use custom textures you've done only specific to your player character. if you just want to test the texture to see what it looks like on the body mesh... You can open the body mesh you have for your character with nifskope and test the textures in there to see what they look like. Expand the tree NitriShape tree and then expand the BSLightingShaderProperty. Then expand textures at the bottom panel and this will show you each texture path for the body mesh. Right click on each one below and go textures > choose and it will open up the window to select the file path for the texture. This is the best method to do it first before testing it in game. You just cannot view normal/height map and specular map effect in nifskope. Only diffuse map will be displayed in the render window.
Jessica69 Posted June 14, 2015 Author Posted June 14, 2015 Kinda don't understand the question about only your female character, unless you mean you want to use custom textures you've done only specific to your player character. if you just want to test the texture to see what it looks like on the body mesh... You can open the body mesh you have for your character with nifskope and test the textures in there to see what they look like. Expand the tree NitriShape tree and then expand the BSLightingShaderProperty. Then expand textures at the bottom panel and this will show you each texture path for the body mesh. Right click on each one below and go textures > choose and it will open up the window to select the file path for the texture. This is the best method to do it first before testing it in game. You just cannot view normal/height map and specular map effect in nifskope. Only diffuse map will be displayed in the render window. Thanks that's what I'm talking about, however I was wondering how to test it on just my players character in game and not replace the base female texture for all female characters.
Guest endgameaddiction Posted June 14, 2015 Posted June 14, 2015 I believe for that you have to create a unique race for your character. You have to create a texture set for the body textures and then do the Armor Addon that points to the body mesh and body textures. And then apply it through the NPC window if I'm not mistaken. All done in Creation Kit. However, I've never done this myself except doing it for NPC/Followers, so that's where you might have to do the whole unique race. That's all I can suggest. Someone could correct me if I'm wrong and guide you to some tutorial. The only custom race tutorial I'm aware of is the one by Expired. But I believe it doesn't go into detail with standalone meshes and textures.
Vioxsis Posted June 14, 2015 Posted June 14, 2015 ^ not wrong but you could skip the custom race part and simply make an 'armour' that is simply the naked body and setup your texture as a texture set and apply it to the armour. Just point the texture set to your textures and then link the set in the armour addon.
yatol Posted June 14, 2015 Posted June 14, 2015 you put your custom body and textures in bodychange folder x you select body x in game well... that's it
Vykroft Posted June 14, 2015 Posted June 14, 2015 Custom texture ----> Custom Body Part -------> Custom Body Armor ------ > your character.... it can be easily done with a custom body, like everyone just said.
Jessica69 Posted June 14, 2015 Author Posted June 14, 2015 So now I'm having issues going with @endgameaddiction 's idea to create a custom race (which I would have to do eventually anyway for my mod). I can't seem to find any info on what an .egt file is. I'm assuming it's a DDS file but for body textures, however, I'm not sure how to convert DDS to EGT. When you're in a race's menu and you've selected the tab that says "Body Data", four boxes from the top is an input with and Edit button that says Body Texture: Actors\Character\UpperBodyHumanFemale.egt. Now I can't find this file and it's not a typo since (obviously the game works) and all the other races have these. Most of the information I've found on the EGT files are either people asking questions, like myself, or people saying that it doesn't exist or is a typo. So if anyone knows how to replace these textures, that would be greatly appreciated Specifically whoever coded the Dranei race would definitely be helpful (they used custom body textures in their race)
Vioxsis Posted June 14, 2015 Posted June 14, 2015 .egt files don't exist in the .bsa's, its most likely just a remnant from a past game. Just try leaving it pointing to "Actors\Character\UpperBodyHumanFemale.egt"
Jessica69 Posted June 14, 2015 Author Posted June 14, 2015 .egt files don't exist in the .bsa's, its most likely just a remnant from a past game. Just try leaving it pointing to "Actors\Character\UpperBodyHumanFemale.egt" As I had previously stated, it is used in the game to point to the texture files. I did try extracting in the BSA to find them, which they are not there (as you stated). However, the only two texture sources; one is an .egt file and the other links to a nakedbody file. -Figured this out, though- You need to change the Skin
Gameplayer Posted June 14, 2015 Posted June 14, 2015 Um why not just download a Custom Race and overwrite its textures like everyone else?
nidhogga Posted June 15, 2015 Posted June 15, 2015 If you want to test textures/meshes rapidly I found PSQ (Player Succubus Quest) transformation to work fairly reliable. Pick body / skin transform, put the textures in PSQ or PSQ/orgbody folders and mash that transform spell, you can change textures on the fly while the game is running, every time u transform it will reload the body mesh and texture.
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