gwyllgi Posted June 10, 2015 Posted June 10, 2015 So i made a mod that expands the volkihar island, mostly for rts or wastland defense, in CK it looks perfect but when i load in game it's cut off at the beginning of another cell. how do i fix it?
Shadowhawk827 Posted June 10, 2015 Posted June 10, 2015 I've had similar issues trying to make my own mod Open Cities compatible. Aside from the obvious moving to that cell in the CK and hitting f5 to refresh the cell, one thing that MIGHT help (per people advising me on my bug), is to go into your SkyrimEditor file and set your UGridsToLoad line to 9. Something else I found recently is my CK is dumping an error log into the main Skyrim directory. Not even sure how I turned it on. O_o It's a file called EditorWarnings and the descriptions are easier to understand than the Papyrus logs. Here's a sample: MASTERFILE: Errors were encountered during InitItem for reference: Base: 'sc_towerfloatingrocks02' (02010BAD)Ref: '' (02015DC3)Cell: 'DLC01SoulCairnCraterKeeper' (02002C75) (6, 3) in world 'DLC01SoulCairn' (02001408) See Warnings file for more information. MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door. MASTERFILE: Errors were encountered during InitItem for reference: Base: 'dunda14PortalDoor01' (0003DC41)Ref: '' (0003DC3F)Cell: 'DA14Interior' (0003D62B) See Warnings file for more information. MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door. Anyway, you may want to check if you're generating such a log and if it has anything that may be a clue.
gwyllgi Posted June 12, 2015 Author Posted June 12, 2015 Here's the link to it https://drive.google.com/open?id=0B3tJocZb4f2lSFZQS1IxR3BHSmM&authuser=0maybe someone can take a look at it and tell me what im doing wrong.
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