Zor2k13 Posted June 8, 2015 Posted June 8, 2015 I want to remake an interior cell mod I had from some time back which was made with CK 1.8 which I just abandoned. I tried using it with latest CK recently and all kinds of bug popped up in game like weapon racks not working and other stuff plus I kinda made it wrong to begin with and of course hearthfire support is needed now. With that old mod I did not use any of the unofficial patches but now I see I will need to use them as part of the mod since the patches fix a lot of stuff. So what I was thinking was doing this... Open the old mod with CK, then open another instance of CK and just copy each item from the old mod in the first instance over to the new mod in the second instance but how to do that? Only other way I can think of is to use TES5EDIT. Open the CK and save as new mod then close CK. Open TES5EDIT and somehow drag and drop items from the old mod into the new empty mod? Of course I would still have to go back into CK and finish up the details and stuff but the main thing is major pieces put into place and so on. Anyone ever done this before?
Guest Posted June 8, 2015 Posted June 8, 2015 It will not work that way. If you want to keep the old IDs, then you may want to get the old mod, use TES5Edit and delete everything you don't want. If you don't want to keep the IDs, then just open the old mod in CK, and duplicate the items you want to replicate. And then open just the new mod. If it has references to the other mod, then you may to fine tune the referenced items.
Zor2k13 Posted June 8, 2015 Author Posted June 8, 2015 Hmm... so it sounds like I just need to delete the offending items, so weapon racks and nav meshes and other things that are not working right just delete them in TES5EDIT then redo them in CK after that.
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