2Dimm Posted June 6, 2015 Posted June 6, 2015 with the announcement of fallout 4, I decided to play Fallout 3, but when I went to install some mods to change the body (both male as female) this happened = may be something with ArchiveInvalidation Invalidated? i'm using mod organizer so i dont really know if it works or if its even needed as MO has something like this everything works as supposed except body replacers mods that i'm using # This file was automatically generated by Mod Organizer.+Fallout Character Overhaul - Races+Breezes FO3 Males+Hi-Res Weapons v3+RH IronSights+Fallout 3 Re-Animated+Auto Aim Fix+Enhanced Camera+Pitt Gal Stats v2A - Pipboy stats replacer+Type V Armor Meshes+Type V Body Replacer+MTUI+FWE - FO3 Wanderers Edition+Fellout DLC Support+Fellout+UPDATED Unofficial Fallout 3 Patch*Unmanaged: Anchorage*Unmanaged: BrokenSteel*Unmanaged: Fallout3*Unmanaged: PointLookout*Unmanaged: ThePitt*Unmanaged: Zeta load order # This file was automatically generated by Mod Organizer.Fallout3.esmBrokenSteel.esmAnchorage.esmCALIBR.esmThePitt.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - Alternate Travel.espRH_IRONSIGHTS.esmFCOMaster.esmFO3 Wanderers Edition - Main File.espAuto Aim Fix v1.1.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-Full.espFellout-pipboylight.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Mothership Zeta.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_ZetaPlugin.espFellout-PointLookout.espFellout-Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espRH_FWE_Bridge.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_PL_NewItems.espRH_IronSights_RemoveReticule.espbzArmour.esp
Guest endgameaddiction Posted June 6, 2015 Posted June 6, 2015 Consider this: http://www.nexusmods.com/newvegas/mods/52402/?your new AII for Mod Organizer. Edit: That AII doesn't work well for Fallout. I didn't for me and others and this program lets you (from what I read) select the path you want the ini file to be edited. Which btw is the one in your MO/profiles/...
Guest marieruth Posted June 6, 2015 Posted June 6, 2015 I've had that problem when I used Mod Organizer after a while for various games. I reverted to using Fallout Mod Manager, designed with Fo3/FNV in mind of course, and the weird texture problem thing went away for me. I hope you can find some help for your issues though. Sorry.
2Dimm Posted June 6, 2015 Author Posted June 6, 2015 Consider this: http://www.nexusmods.com/newvegas/mods/52402/?your new AII for Mod Organizer. Edit: That AII doesn't work well for Fallout. I didn't for me and others and this program lets you (from what I read) select the path you want the ini file to be edited. Which btw is the one in your MO/profiles/... i'm supposed to run this through MO? because i get a error
2Dimm Posted June 6, 2015 Author Posted June 6, 2015 well now i followed the guide for manually generating archiveInvalidation and it solved my problem, it's kinda annoying to do but it WORKS! thanks for the help o/
Guest endgameaddiction Posted June 6, 2015 Posted June 6, 2015 No, no. Open the program normal. then... 1. Click Advanced >> Custom Setup and then click Add... 2. Put a custom game name like MO - Fallout 3 or MO - Fallout NV. what ever you want. 3. Click the ... button on the EXE File Path and go to your games and select Fallout3.exe or FalloutNV.exe. which ever one you are playing. Select it and click OK. 4. Click the ... button on the INI File Path and locate your Fallout.ini in your Mod Organizer/Profiles/default (or which ever profile you are using), select the ini and click OK. 5. Once both EXE and INI are installed, click cancel. 6. Where it says Game Name click the drop box and look for the one you named it as. In the example I used above Mo - Fallout 3/MO - Fallout NV. Note: before you do these steps, disable any archive invalidation you have currently installed. This means the INI file and BSA. This should avoid the program from finding an unrecognizable AII installed and asking you to remove it. Click OK again to successfully install it and don't worry about the program still saying AII disabled in red text. I think the program isn't set up to read custom settings. I'll see what the author says. Edit: This method doesn't work after testing it with a completely untouched Fallout.ini. I'm gonna test the latest 1.3.6 and if that isn't working, going to stick with manually installing AII.
2Dimm Posted June 6, 2015 Author Posted June 6, 2015 if i add more texture mods i try with your way, doing everything automatic is much better: ^)
wanererofnod Posted June 6, 2015 Posted June 6, 2015 I had issues with this for a bit, found out MO's invalidation was broken for a version, newest ones fixed it and my armors are working again. double check your version has the fix.
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