Shadowhawk827 Posted May 19, 2015 Posted May 19, 2015 Gawd I hope I've finally got this beat, lol. Well, I mostly do anyway. Thanks to CPU and Aqqh graciously helping me, I've learned quite a bit here. So my MCM Menu *IS* working now, MOSTLY. The only problem right now is that it seems to be requiring a new game to work properly. Any idea what I can look at in the initialization process to fix this?
Shadowhawk827 Posted May 19, 2015 Author Posted May 19, 2015 OK, I left the earlier post here short hoping to avoid posting entire scripts, etc... and I had a few other diagnostic ideas myself. I did a bit more playtesting, and figured out that the only options acting up are the ones that call empty quests to toggle NPCs as Essential. Normal NPC = Respawn, Quest Aliases set to Essential. I thought the issue was with my MCM Menu script, but apparently it's the quests. Using sqv in the console, the biggest one just isn't starting, True even if I try to use the StartQuest command. I thought this was pretty simple, but apparently I'm missing something. Create a quest, name it and then just fill in the Quest Aliases section with the NPCs. I kept it uniform also; I gave the aliases the same names with Ess in front of them. Am I missing some variables, script(s) or something that's needed to make these quests work? I used TES5edit to make a seq file for the mod already.
Shadowhawk827 Posted May 19, 2015 Author Posted May 19, 2015 try setting your aliases as optional. It looks like that may have worked on two of the three groups. The last one is stuck in essential mode actually. :\ I'll have to recheck the script and quests
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