Jump to content

SOSracemenu seems incomplete


Llares

Recommended Posts

Posted

sorry , cannot post what I want. I get a message, that I'm not allowed to Post links or pictures, but there aren't any in my post.

 

Next try. Thanks to all modders for their great work!

 

Now to my problem:

I installed SOS, but the racemenu seems incomplete. There is only one Option (genitals) with one point (erection). I'm using MO and have installed additionally EnhancedCharacterEdit, Racemenu, Racemenu Precache Killer, SOS, Sexlab plus addons. in this order. In addition, there are other mods, but they shouldn't affect racemenu.

any ideas? Thanks for your help!

Posted

Post 1 more post in this or any other thread will enable link/picture posting.

 

SOS has SOS Racemenu plugins, have you install it since you mentioned only SOS.

Posted

You seem to use my version and you overwrote the skeleton with a non-XPMSE one, or you are using a custom race with a skeleton in another location that is not of XPMSE 2.6 origin.

Posted

I use the full Version of SOS. As far as I understood, the plugin is already integrated. I'm using the XPMS-skeleton as I'n also using Dual sheets mod. I can tell you exactly in about an hour, when I'm back home.

Posted

But is the plugin needed for the full-version of SOS?

Here is my mod-list. Skeleton is XP32 extended. 

post-824718-0-48400500-1431936553_thumb.jpg

post-824718-0-28286000-1431936565_thumb.jpg

 

Here a screenshot from my racemenu:

post-824718-0-43919100-1431936682_thumb.jpg

 

 

And from the SOS- menu:

post-824718-0-58066900-1431936797_thumb.jpg

 

Mod-Liste.txt

Posted

I had this issue and scroll down to the green text below if you want to skip a little load order education to see how I solved it. :P

 

 

A little explanation of how the left pane on MO works is.. think of it as MO loading the main stuff first, then piling mods on top. When there's a conflict (in this case, two skeleton.nif files offered by two different mods), one has to overwrite the other. Some people get confused that higher priority mods aren't actually "higher priority". The proper term should be "load order". It means they get higher load order mods get loaded first... and mods coming after it can overwrite the ones that were loaded before.

 

SOS and XPMSE have a conflict since they both offer their own skeleton.nif.

What's happening in your case is since SOS is lower in the list, SOS's skeleton.nif is being used in-game instead of XPMSE's. You want to move XPMSE below SOS (or any other skeleton.nif-altering files) so XPMSE's skeleton is used instead.

 

 

EDIT: Also, I may be wrong, but I think Enhanced Character Edit isn't FULLY compatible with RaceMenu. I'm not sure if you have any mods that rely on Enhanced Character Edit, though. Just a word of warning about that that the creator of RaceMenu doesn't suggest usng them together. Most, if not all, of the stuff you can do in ECE is possible in RaceMenu anyways.

Posted

I installed the racemenu-plugin and it works, though I haven't checked, if the affected mods work now correctly. I will check my load-order now. Thanks for help. ECE and Racemenu are not 100% compatible, but should work if loaded as in my order.

Posted

A little note, I edited my post. The jist of it is apparently the RaceMenu creator says RM is only partially compatible with ECE. [source: Scroll to FAQ]

So I may have been wrong. But Expired (RaceMenu's creator) suggests you not run them together anyways.

 

 

For now, just focus on seeing if SOS options now properly register if you move XPMSE lower in the left pane of MO. I got off-topic there.

Posted

Fully working. Thanks a lot! just the animations are a bit unaligned, though I have activated the option to even the scales.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...