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Mystery of the Vanishing MCM Menu


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OK, let's see if anyone can figure out THIS one.   I've asked for so much help lately I've hesitated to do so again, but I've been beating my head against a wall here.

 

So after Aqqh and I got my MCM menu working and I added another option to it also (still working at that point), the CK starts acting really buggy on me.  It won't load textures, I can't delete old versions of objects when I've made changes, etc...   Restarting it and Rebooting the computer didn't fix anything.  So I say screw it and do a delete and clean reinstall of Skyrim and the CK.   I installed a handful of mods; the ones I use in character creation and the 14 I still have left subscribed on steam.

 

I start back working on and play testing my mod and the MCM Menu is not there.  Skyrim & SkyUI tell me it SHOULD be there; I have 4 mods that create MCM Menus including mine, and I get messages for 4 Menus but only 3 show up.  Mine never shows no matter how long I watt or how many times I save, quit and reload.

 

I finally even resorted to enabling papyrus logs earlier this morning, loaded up the game and ran around for a f couple minutes.  NO log generated at all.

 

Since it might get asked, here's my current load list / order:

 

Skyrim

Update

Unofficial Skyrim Patch

Dawnguard

Unofficial Dawnguard Patch

Hearthfires

Unofficial Hearthfire patch

Hi Res Texture packs 1 thru 3

Unofficial High Res Patch

SkyUI

A Matter of Time

Absent Minded Dovahkin Journal

USPK patch for Journal

RaceMenu

RaceMenuPlugIn

RaceMenu Overlay Compilation

ethereal elven overhaul

The Eyes of Beauty

The Eyes of Beauty Elven Edition

TEOB Dawnguard Plug In

KJ Tattoos 2K edition

RaceMenu Nails

ApachiiHair Females

Brows

Realistic Ragdolls & Force

FNIS Sexy Move

Alternate Start - Live Another Life

DawnGuard Sentries

Tailoring

Old Adventurer's Sword

Item Sorting

Item Sorting Dawnguard

Item Sorting Hearthfire

Item Sorting Dragonborn

RaceMenuPluginXPMSE

 

Faction: Fit Fighter

Faction: Fit Fighter Travels Add-On

Quest; And the Realms of Daedra

Quest: Sea of Ghosts

Quest: Sorcery

Quest: The Bigger They Are

Quest: No Mercy

 

The pink mods are unchecked / deactivated.

 

 

OK, so anybody have an bright ideas?  I've even deleted the old quest and script that create the MCM and wrote new ones (cut and paste the working script - I saved a copy before on notepad).  And even THAT didn't get my MCM Menu to display or work.

 

 

As an added note here, I followed aqqh's suggestion and tried the sqv, Startquest, resetquest and stopquest commands on the shell quest for the MCM.  It's there, it's running, BUT nothing is showing still.

 

 

 

 

 

 

 

 

 

 

 

 

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Be sure in the quest that holds your MCM menu you have a Reference Alias that contains the player, and there is the SKI_PlayerLoadGameAlias script attached to it.

The MCM for your menu is started by the script that you attach to the player reference alias.

 

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Be sure in the quest that holds your MCM menu you have a Reference Alias that contains the player, and there is the SKI_PlayerLoadGameAlias script attached to it.

The MCM for your menu is started by the script that you attach to the player reference alias.

 

Good reminder CPU, but I did verify that both on the original version and on the replacement version I made for the quest and the script.  That's why this has me at my wits end.  I've done everything by the book and this exact same setup was working for almost a day with no changes to my load list / order to possibly throw a monkey wrench into it.

 

My best educated guess at this point is the CK changed something beneath the surface that we don't normally see since we're programming via a shell tool.  Sadly even if I had access tot he 100% raw code that made up my mod, I'm nowhere near good enough with programming languages to spot a problem.

 

I'm certainly open to other ideas that may let me salvage the mod though. :)

 

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Hi @Shadowhawk827, if you send me your mod (the non working version) I can try to debug it and restore the MCM.

 

It'd be appreciated.  I try to do stuff myself, and I hate being one of those people constantly asking questions, but this mod has gone all FUBAR on me the last week or so.

 

The easiest way to get it would be on Steam.  The copy of Dawnguard Sentries there is the exact same thing I'm trying to debug.

 

The odd thing is nobody else has posted about the non-working MCM menu, either telling me it's working for them or it's busted for them also.  At least if I knew it was working for others then I'm looking at a bug in my Skyrim install, and not the mod.

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Here your fixes: 


 


Just place the SEQ file inside the SEQ folder (you may have to add it to your BSA), and replace the code of your script with the one in my archive.


 


The init functions were missing, I added them.


 


The name of the mod in the MCM is "Dawnguard Sentries". The page for the configuration is called "Configuration".


 


K.R.,


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