Jump to content

Stopping wench approach (Do you need something to drink?)


PhilMc2

Recommended Posts

Posted

Hi there,

 

whenever you go into a tavern or a place where a wench is nearby and sit/lay down a wench is running for the character and initiates dialogue "Do you want something to drink?"....I am looking for a way to disable that "feature"....with Lively Inns & Taverns and a castle mod where the master bedroom is supposed to be a no-no for npcs (except spouses) this feature just annoys me.

 

Is there a way to remove that approach without breaking the wenches behaviours/functions??

 

Thank you ^^

Posted

Construction Kit

 

You'd have to look and see if the chair had something attached to it like an activator.

 

Removing the activator though probably would not be the best way because with the way modding goes some other mod referencing that item uh could be a problem.

 

The best idea I have in mind is to simply move the chair under the floor...If its say a BOX Zone maybe move that under the floor.

 

Then put a new chair that is just a chair back in its spot.

 

This way only the position of the chair is changed so we can expect no crash.

Posted

Ah thx for the tipp, I never thought "the other way round"...but I guess dealing with every chair/bench in the Skyrim world via CK would be too hard -.-

The activator should fire up a script, shouldn`t it? Might it be possible to disable/overwrite that script?

Posted

Ah thx for the tipp, I never thought "the other way round"...but I guess dealing with every chair/bench in the Skyrim world via CK would be too hard -.-

The activator should fire up a script, shouldn`t it? Might it be possible to disable/overwrite that script?

 

Stopping or Disabling a Script isn't advised.

 

Uh I know it would seem tough to just move a bench under the floor and put a new bench in its place but the thing is its actually a fair bit easier.

 

We used to have a guide floating around about best mod making practices, I haven't had a link to if for years but...

 

I would consider messing with the script to not be as effective of an approach.

 

-----

 

Its a matter of making an entirely new chair reference (not copy paste but a new reference)

 

A lot of my references were prefixed with GF or GPsNewChairReference.

 

So the reasons for why observing a best practice is important well.

 

The next mod installed after this BarScriptMod could break BarScriptMod, then your dealing with comments on compatibility.

 

So best practice is to think ahead.

 

Realize that end user will do something that will mess up your mod if its possible.

 

By moving the Chair Ref below the floor we avoid possibly altering more than one chair, we also avoid any possible alteration of say Waitress AI Packages. 

 

See I don't know if Serendee needs that Script as is.

 

Or if the next mod needs that Script as is.

 

I just know I want Serendee to not walk up to me when I sit in a chair for fun.

 

So I just need a new self contained chair.

 

Easier than it really sounds I guess.

Posted

Okay I realized my script idea is not so good...

 

But I figured out that my "problem" can be solved by removing/exchanging the JobInnServer faction package...so I replaced this faction with the JobInnMerchant faction for a few wenches and together with a new sandbox package they behave the desired way. Finally the master bedroom is a place of silence :)

 

(Thank you for your help)²

 

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...