trpd Posted May 13, 2015 Posted May 13, 2015 I found this mod link . On the vids you can see that for heavy armors the bulk is static - doesn't bounce or have collision while the contents do. The mod is for some older LSAR CBBE , now i would like to apply this to UNPB version. I think it can be done editing from Nif. snifing the nifs i noticed that NiTriShape for bulk ->DismemberSkinInstance does not have breast bones. I did remove them from the original fine but equiping the item caused CTD so i must be doing something wrong. I removed the bones from (1) and then edited the bones count in (2) and (3) reducign it by 2.
Guest Posted May 13, 2015 Posted May 13, 2015 I found this mod link . On the vids you can see that for heavy armors the bulk is static - doesn't bounce or have collision while the contents do. The mod is for some older LSAR CBBE , now i would like to apply this to UNPB version. I think it can be done editing from Nif. snifing the nifs i noticed that NiTriShape for bulk ->DismemberSkinInstance does not have breast bones. I did remove them from the original fine but equiping the item caused CTD so i must be doing something wrong. armedit.jpg I removed the bones from (1) and then edited the bones count in (2) and (3) reducign it by 2. You can use Outfit Studio.
trpd Posted May 13, 2015 Author Posted May 13, 2015 Is it possible to remove bones just from one shape in OS? I can only remove them from whole nif what is not what i want.
Guest Posted May 13, 2015 Posted May 13, 2015 Is it possible to remove bones just from one shape in OS? I can only remove them from whole nif what is not what i want. Yeah you can
trpd Posted May 13, 2015 Author Posted May 13, 2015 No idea how. I did menage to remove the weight paint on the armor mesh what i guess does yield similar results.
uglykidcid Posted May 14, 2015 Posted May 14, 2015 You have to reweight every armor mesh with new bones with a tool like bodyslide2. New bone weights for LSAR will very likely cause bad clipping.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.