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Sticky vampirism + realistic and private needs


OH1972

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My PC contracted vampirism. For some reason, the eye color had not changed, but I got all the reports about sunlights etc.

 

Talked with you-know-who, went through the ritual to cure me from the vampirism.  NOW suddenly the eyes changed and while I do not get the messages about thirst and sunlight anymore, the effects that vampirism introduces with private needs are also still listed - vampiric bladder and bowel AND I don't seem to get hungry/thirsty anymore. Now the eye color was easly changed back but the other effects are evidently a different beast. Any ideas?

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Sanguinare Vampiris is not a vamipirism yet. It's just a disease.

You do get notifications that you are becoming weaker on sunset

and thirsty on sundown

but you are not a vampire yet.

 

You turn into one if you fail (or choose) not to clear that disease in 3 days.

 

Only way to get turned into vampire right away is to ask Harkon or Serana to turn you into a vampire lord.

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Sanguinare Vampiris is not a vamipirism yet. It's just a disease.

You do get notifications that you are becoming weaker on sunset

and thirsty on sundown

but you are not a vampire yet.

 

You turn into one if you fail (or choose) not to clear that disease in 3 days.

 

Only way to get turned into vampire right away is to ask Harkon or Serana to turn you into a vampire lord.

 

I WAS turned into a Vampire, the game stats list several days as a Vampire, and Falion identified me as a vampire.  And as pointed out, I have several conditions related to vampirism.

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Look man this doesn't need a Sticky.

 

I mean come on did you really think that the mod author put in checks to see if you became a Vampire, Im pretty sure the only author that put in checks to see if the player became a Vampire was Chesko for Frostfall and basically it rendered the entire mod pretty much pointless having in the load order.

 

Same with Needs mods they become pointless once your in undeath and no your not the only person to fall for this sort of thing.  Lets just face it your a vampire that needs to drink 8 pints of blood, a gallon of water, eat 3 squares, and relief your bowels.  The other funny one is Bathing and being a Vampire don't really think those authors thought of that one either.

 

Simple fact is in this game Vampirism is pretty much a choice and if your loading out Needs mods and intend on getting turned well the joke is on you.

 

Lets think this through shall we.

Most Mod Users haven't the foggiest how to remove a mod once the game is going without braking the game and that actually goes for more mod authors than you would think.

 

Then there is the fact that even if there were checks you'd still lose an ESP slot and perhaps more due to compatibility patches.  Those slots just as ESP's are actually slowing down performance just by virtue that they all have to be loaded.  Then there is the fact that Ineed mods typically are running scripts perhaps not heavy but they are always making periodic checks that is how those maintain a sence of immersion through meters.  So now what the author has to figure out checks for shutting all of those down for a vampire condition and then start them up again?  It'd be nice but no one really thinks that far.

 

They figure if your going to go Vampire you wont download the mod.

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Look man this doesn't need a Sticky.

 

Never said it does. I said the vampirism is sticky.

 

I mean come on did you really think that the mod author put in checks to see if you became a Vampire, Im pretty sure the only author that put in checks to see if the player became a Vampire was Chesko for Frostfall and basically it rendered the entire mod pretty much pointless having in the load order.

 

Evidently others did as well, or needs wouldn't have a check for vampirism.

 

Simple fact is in this game Vampirism is pretty much a choice and if your loading out Needs mods and intend on getting turned well the joke is on you.

 

Well, joke's on you, I never intended on getting turned.

 

Then there is the fact that even if there were checks you'd still lose an ESP slot and perhaps more due to compatibility patches.  Those slots just as ESP's are actually slowing down performance just by virtue that they all have to be loaded.  Then there is the fact that Ineed mods typically are running scripts perhaps not heavy but they are always making periodic checks that is how those maintain a sence of immersion through meters.  So now what the author has to figure out checks for shutting all of those down for a vampire condition and then start them up again?  It'd be nice but no one really thinks that far.

They figure if your going to go Vampire you wont download the mod.

 

Hardly, or they wouldn't have introduced checks for becoming a vampire in the first place. You didn't really think this through?

 

Now, are you going to help with the issue or not?

 

Once more: 

For some reason, DESPITE having become a full vampire, the eyes had not changed upon turning, but changed upon actually curing vampirism. That's hardly the way things are meant to be.

 

DESPITE the curing, some other characteristics of vampirism likewise stuck around after the ritual.

 

I am posting in technical support for some ideas as to a)what the problem might be, so that it can perhaps be prevented in future and b)how to fix things.

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