Antrox Posted April 27, 2015 Share Posted April 27, 2015 So I am trying to adjust the glow of the eye of THIS mod for personal uses of course. According to the mod page, the vampire eye has a glow map mesh. But when I go into the mesh in Nifscope, no sign of the glow seems to show up (Emissive saturation to adjust the glow of the eye). This is all I have under BSLightingShaderProperties I also tried other mods in which have glow for an experiment, but nothing showed up either. Is there something I am doing wrong? Link to comment
Kestrix Posted April 27, 2015 Share Posted April 27, 2015 What exactly is that you want to do? Change the eye glow color? Adjust how much glow is shown? Change the glow map? Edit: Are you trying to do something like this? Link to comment
Antrox Posted April 27, 2015 Author Share Posted April 27, 2015 What exactly is that you want to do? Change the eye glow color? Adjust how much glow is shown? Change the glow map? Edit: Are you trying to do something like this? 2015-03-25_00048.jpg just trying to increase the glow. Heres what it looks like now, i'm just trying to brighter. Link to comment
NNS10 Posted April 27, 2015 Share Posted April 27, 2015 Is Emissive Multiple the same thing as Emissive Saturation? On the normal eye mesh (non-vampire), the Emissive Multiple shows up as the default 1.13. Link to comment
Antrox Posted April 28, 2015 Author Share Posted April 28, 2015 Is Emissive Multiple the same thing as Emissive Saturation? On the normal eye mesh (non-vampire), the Emissive Multiple shows up as the default 1.13. Thats something i've asked myself too. Should I maybe try changing it and see what happens? EDIT: SON OF A BITCH! Step 3... http://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/ Must have been an older version of NifScope for the previous tutorial I was using... Link to comment
NNS10 Posted April 28, 2015 Share Posted April 28, 2015 So it was Emissive Multiple after all. Link to comment
Antrox Posted April 28, 2015 Author Share Posted April 28, 2015 So it was Emissive Multiple after all. Yup Link to comment
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