deviousMarsupial Posted April 23, 2015 Posted April 23, 2015 I apologize in advance if there are any rules against this type of post, or if a similar post already exists. I did try to look into both, but I'm browsing on my phone, so I easily could have missed something. At any rate, my data folder has turned into a bloated mess, and the process of incrementally updating some mods, while others have remained untouched, has introduced a lot of bugs, so I'm considering wiping and starting fresh. That means it's time to reevaluate which mods are most compatible and will facilitate a good experience. To that end, I'd love to hear what other people are using (or would be using if they were to start over). I'd be interested in hearing about settings as well, if you're willing to take the time to include those, since sometimes tuning or disabling features is essential for a viable play through. What I'm personally going for is a challenging, immersive play through that could be approached like the vanilla game (more or less), except with the addition of possible sex-, bondage-, and slavery related consequences. Mod configurations don't need to adhere to that to interest me though: I think there's a certain art to selecting and configuring mods to create a certain experience, and I'm generally interested in what people have come up with. Also feel free to include non-adult mods if they're relevant (combat / perk overhauls, mechanics tweaks, etc.)
Mister X Posted April 23, 2015 Posted April 23, 2015 If you really want to do a complete wipe, I'd recommend switching over to Mod Organizer for installation, though it might be hard to learn at the beginning. But there is a built in tutorial and Gopher has a nice video tutorial playlist on his Youtube account. Did I understand correctly, you basically only want the game changing mods? Well then ... Non adult - Frostfall (camping, weather influence) - iNeed (you must eat, sleep, ...) - Epic Gameplay Overhaul (several nice overhauls for different aspects) - Perkus Maximus So, the big ones also are recommendable Adult - SexLab Framework (of course) - Zaz Animation Pack (requirement for almost anything here), Non SL Animation Pack (for more variety) - SL Solutions - Defeat - Prison Overhaul - Estrus Chaurus - Sisterhood of Dibella - For Bondage gear and game, just scan this thread: Devious Skyrim - I always install For The Masses, Captured Dreams, Cursed Loot and SD+, the rest varies every now and then Sure, there are many more, some will cover more the consensual aspects, but you asked for challenges
deviousMarsupial Posted April 23, 2015 Author Posted April 23, 2015 Thanks for the response! Out if curiosity, what do your cursed loot settings look like? I really enjoy a lot of what that mod does, to the point where I consider it more or less essential, but at least when using the default settings, it can start to feel a little overbearing -- like I'll outright avoid a lot of behaviors (mostly looting or sleeping outside of player homes) because of how often certain events take place.
Siudhne Posted April 23, 2015 Posted April 23, 2015 It looks like we have very similar goals. I, too, enjoy skyrim which does not transform into a complete porn fuckfest, but rather a normal, challenging playthrough with possibly adult consequences and the occasional NSFW content. Since I have spend many hours tweaking and adding mods to form a coherent gaming experience, I will try to share my mod list and comment on why and how I use them to achieve a certain experience, and while I'm at it, will write down some setting values so you'll have less trouble tweaking. Escaping bondage equipment: Armbinders: 10% armbinder cut chance. I never struggle out of them, so that's a personal thing I guess. Gags: DD-Restrained gives a 10% option that someone is able to unlock my gag (but no other items), and 75% for a blacksmith, both with 0% penalty on failure - but I try every citizen only once. Rape multiplier to 100%, happens rarely enough anyway. This removal is necessary to not get stuck when wearing gag+yoke or similar. Keys: 20% key drop from cursed loots (all options), 30/65/30 weights, only drop when tied. With DD-For the Masses keys can spawn for most non-hostiles (sic!). Why no hostiles? Because cursed loot already handles dead bodies in a superior way. Okay, if you kill a citizen you technically have the chance twice - the settings reflect that I only steal from citizen, but never kill them (unless attacked first). Cursed Loot does not trigger from corpses. The idea is thus: If you are heavily restrained, don't go around opening random containers (possibly triggering further cursed loot events), but loot some corpses or steal some keys from peasants. Well, unless you are unlucky enough to have an armbinder on of cause... Deviously Helpless is set to: Triggers always when armbinder or blindfold on, no matter the weapon equipment. Blindfolds otherwise are set so I can still play with them (I hate the darkness, though it is immersive I admit), but now makes it basically impossible to fight - enemies just rape you. Oh, and no fast travel with armbinders and blindfolds. Adding devices via deviously helpless is disabled, because that is handled by deviously enslaved, with a 10% enslavement and 35% devious devices chance on rape, and 25% key stolen (I just hate accumulating keys) and 5% devious devices chance on normal sex. Nudity is a vulnerability, and dialogues are 5%/30%/30% every 5 seconds with a 60 minutes timeout. No special items through that except for a very low chance of a slave collar. Reason: Slut collar plays really bad (oh, hide and sleep in the wild for x days, great!), pet collar is broken for me, and cursed collar is such a punishing device that I only allow it through cursed loot. Some combat mods that make you use stamina more often in combat. I use SkyRe and Duel Combat Realism Hardcore, but am not sure which mod is accountable for that. Either way, it is necessary for Defeat, where I enabled a possible auto-lose scenario when below 20% stamina and attacked from behind. 50% chance I think. The other way to enable Defeat are purely handled with Death Alternative. Defeat has a 50% chance to trigger on bleedout. On blackout, Sanguines Debauchery etc.etc. might trigger, but only a 33% chance - I want to see other events, too. In Defeat, DA Post-Assault events are *disabled* to enable the robbery event configureable there. Oh, all five item slots are stripped, not just unequipped or whatever. For the monster that is Cursed Loot, after setting it back-and-forth for ages, I ironically now use the 5% for all locations. That is necessary because I like a high key drop chance with cursed loot, aswell, and running around cities opening random stuff for keys is trange. Thus, 1.0 chance for ordinary containers and ornate containers aswell. 0.1 arousal weight, 0.2 arousal modificator seems to work well for me, 2-3 items per event with a 0% of a full set, but devices trigger regardless of arousal aswell. I have a relatively high chance of high-security armbinders (120 for default event, 20 for high-security), which cost 100g/level, draining some money. Oh btw, Skytweak is used to set sell value (and lots of other stuff, great mod!) to 50%. It's important for me to have little money so I sometimes can't pay the guards fine and thus send to Prison Overhaul... Other cursed loot stuff is relatively straightforward. Solicitation is set with 30% base and 100% bonus chance and 20% critical chance, but 90% innkeeper share. At the same time, high income between 10-60g/levle for solicitation. Why? To enable two scenarios. a) "I'm just horny, please fuck me" => Go to inn, solicitate someone, reduced arousal, little money. "I need money..." => Go outside inn, high risk, high monetary reward. Oh, why would you need to keep your arousal in check at all? Well, obviously your cursed loot chances are increased by 50%, but also Devious Device - More Devious Quests is used with the "Slut Madness" feature (all other features are either discarded or are not that important). If you are at 95 arousal or more "madness rising" disabled, "can't hold forever" is enabled, "take advantage of loneliness" disabled, you have a chance to go on a "sex spree", fucking up to 10 folks in a row. That's bad, because Wear and Tear+ (my personal tweaked version, but you can take any other aswell) gives you damage and debuffs for that, so better to solicitate one than to fuck 10. Oh, my wear and tear settings are a little special. I have 10/10/7 damage and 8/12/4 healing - that is, very low values for each. It *does* make a difference whether you are fucked by 5, 15 or 50, and you won't recover as quick as you might be used to. Better to avoid unnecessary sexual encounters (aggressive damage 1.3, victim multiplier 1.5 for good measure). DD-HC-ArmorBlock-v1.0 is a very important bit for arm or leg chains. The mod prevents you from wearing most armor above chains. SexLab-AmorousAdventures-ArousalTriggers-v1_0 for a random 100 arousal after killing a dragon. ^^ Drink Eat Sleep Bath - I actually use only the Sleep part, because I can't be bothered with managing food, water, or frigging soap. But sleep is important because it can trigger sleep attacks from cursed loot - otherwise I would just wait the time. Oh, and sands of time - sleep attacks gives you real sleep atacks (that is, no rape, but combat - which of cause can lead to rape, especially since you are drowsy ) is nice there, too. I use the settings so that rape with CL is "dungeon 3%/ wilderness 1%/ city 5%" and x5.0 when naked. If you are naked, better sleep in the wild. Sands of time however has "dungeon 30%, wilderness 15%, city 1%" for real attacks. So, of cause, if you are not naked, try to sleep at an inn, for your own sake. I don't use the "sex attacks" from cursed loots except for the "sleep attacks" because I find the debug messages annoying. Personal taste. Loot and Degradation makes your weapons and armor break or degrade with a certain chance. This works only to a satisfactory amount because I made it a point to not play a smithy (that's important, because otherwise it would be a nuisance rather than a game-adding experience). In fact, the only way I obtain items is by buying/stealing/looting them. I actually enjoy using common weapons from time to time again, makes finding enchanted stuff more intresting again, even if it's a crappy enchantment. Of cause, combined with the combat difficulty enhancing mods it makes me play on... adept? So there. It also has the nice effect of leaving me without main body wear from time to time, essentially rendering me naked. Still, I would not recommend it if you play with smithing. "classic" break system, 6 degradation, 3 break, less leveled loot, nps loot >20, no tempering service Devious Traps - just a little extra to be more aware when running around in dungeons. And so much more, but I'm getting tired of writing. ^^ If you can't find some of the mods I mentioned or are just interested in some other stuff I've left out, feel free to drop me a pm.
Guest john0800 Posted April 25, 2015 Posted April 25, 2015 Player Succubus Quest, Deadly Drain, perkus maximus, some difficulty mods
Guest Posted April 27, 2015 Posted April 27, 2015 SL Aroused- set decay rate to 0.1 and time rate increase to 1. Any time the PC endures some punishing/degrading event, increase decay rate by 0.1. Any time PC finishes a quest/does something useful, decrease by 0.1. If PC gets drugged, increase time rate increase until the effects wear off. Now your PC can have her will broken if she gets into too much trouble, and so you as a player have some motivation to avoid those scenarios, or have the PCs constantly high arousal turn your normal play through into an unplayable porn game.
guyver Posted April 28, 2015 Posted April 28, 2015 great settings Siudhne! im gonna try those right now.
Siudhne Posted April 28, 2015 Posted April 28, 2015 Great you like it. Concerning your pm-request regarding DD Cursed Loot Sex Attacks and Death Alternative, there is not much to tell, I'm afraid. I don't use Sex Attacks at all because the status notifications annoy me (xy notices that you vulnerable...), and "social" rape is already covered by Deviously Enslaved. But without the notifications I would probably set up something like a low %-chance for rape per hour on unarmed, although I don't know if I like that thought of running around cities with weapons. Death Alternative settings are very classic, with only minor deviations: -triple damage in bleedout mode -Bleedout => only Defeat (50% chance as set in Defeat, if it does not trigger => probably Blackout) -Blackout => SD Enslavement has highest chance, but triggers only with 30% chance, as set in SD. All other events have the same priority because someone said they are then used randomly - although as I just changed that recently, I have yet to test that. -Stealing stuff: Most stuff stolen (100% if above 200 gold, 80% if above 40, 20% if above 10), and 75% gold. Other stuff: -The above philosophy for key-gain was build around a "high chance to get thrown into bondage gear - but get rid of bondage soonish aswell" attitude - I just don't like running around in full bondage gear for ages and nothing happens. For this reason I doubled the chances for all rare keys (special events from cursed loot) for aradias harness, heavy yokes and the like. Better to break out in a mediocre time frame and then get enslaved again. -Estrus Chaurus for random tentacle events with chaurus spit attacks of cause. -"Defeat triggers on low endurance when attacked from behind" - I played with that for a long time and lately switched to "trigger always, not only from behind", but at a lower rate (10% chance per hit if below 25%). And since two handed enemies tend to be less of an issue than those with shields, I've just yesterday set an additional defeat option for "Stun" at 110 stagger or above (that is, all two handed weapons), with a 10% chance on power attack just to spice things up a bit. Has not triggered yet, so can't really tell if too high or too low. -Oh, and you might want to have a potion-overhaul (SkyRe does that, I think), which makes all potions over-time effects, effectively preventing you from just insta-healing you out of every mess. It's more tedious to use though, as you have to switch to the menu for potions more often. -For a wear and tear version don't use the original. If you want, you can use apropros, although it comes with non-linear recovery options. Other wear and tear mods always use an "experience" system which reduce your damage the more experience with intercourse you have - not to my liking and the reason why I made my own version Wear and Tear+ in the first place. -I use skooma whore out of the box, except for no blackout and 15% chance of sudden addiction. -When too many debuffs reduce endurance regen (mostly from wear and tear) to a degree that no endurance gets recovered anymore I increase native endurance regeneration a bit with SkyTweak.
Siudhne Posted May 4, 2015 Posted May 4, 2015 Something new just in: I now use a modified version of "Actions take real time". Basically equipping new armor in combat takes some time during which you can do nothing (no attack/block, -70% movement speed). Only problem is that in the original, "unequipping" takes the same amount of time, so I removed the "unequip" part from the mod to better fit with Loot and Degradation which can destroy/force-unequip your armor (if interested, I can upload the modified version). And btw, there are several "no enchanting/no smithing" mods for those who don't have enough willpower.
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