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Lots of CTD's HELP?!


shashou

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Posted

Hi people. I CTD within 5-10 minutes of loading... sometimes longer (usually with a new save I can last a while, but old saves are ruined)

 

Here's my setup I guess...

Included:

-My load order (shows what mods I'm using), apparently a lot of script heavy ones?

-Papyrus logs (every one has ended in a crash)

-hdtphysicsextensions log? Don't know how to read this...

 

Also here's my ini setup:

[Papyrus]
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
fUpdateBudgetMS=2.4
fExtraTaskletBudgetMS=2.5
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=230400
 
Don't know if it's alright or not...
Please help? just let me know if there's more info I can provide...

loadorder.txt

Papyrus.3.log

Papyrus.2.log

Papyrus.1.log

Papyrus.0.log

hdtPhysicsExtensions.log

Posted

Have you tried a game without the mods and see if it crashes?

 

Did you use LOOT to sort your mods? A lot of them look to be in areas of the order where they shouldn't be or at least where i wouldn't expect to see them.

 

Posted

You may have other issues, but your [Papyrus] settings will inevitably cause problems.

 

Your timings are way, way off.

 

Reset them to default and adjust ONLY if you need to and only if you know why you are doing it.

 

Default:

 

[Papyrus]
fUpdateBudgetMS=1.2   // entering a new cell   default is 1.2
fExtraTaskletBudgetMS=1.2  //  adding new information in an existing cell   default is 1.2
fPostLoadUpdateTimeMS=500.0  //  accessing menus?  default is 500
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800

 

Current wisdom suggests NEVER go over 2.0 on the first two, over 1000 on the third, never change the last three.

 

Source of this wisdom:  http://forums.bethsoft.com/topic/1487930-getting-a-lot-of-script-lag-going-over-10000-ms-sometimes/?p=23340131. Read the entire thread, but particulary the posts by SmkViper (a Bethesda developer).  I have a *very* script intensive 250 +/- plugin modded game, strictly follow this advice,  and am *generally* stable and playable, depending upon what mods I run (Sanguine Debauchery kills every game I've tried it in).  Occasionally I need to adjust the first two settings to 1.6 but revert to 1.2 as soon as possible. 

 

This advice assumes that all plugins are clean, the load order is via LOOT, the Mod Organizxer priorities are properly set, you have a Merged Patch and a Bashed Patch, and you are using ENBoost and SKSE's memory function.  It also assumes you are keeping uGrids at default 5 ( anything higher looks nice, will break your game sooner or later (mostly sooner), and definitely screws up script timings (always).

 

Hope this helps.

Posted

Have you tried a game without the mods and see if it crashes?

 

Did you use LOOT to sort your mods? A lot of them look to be in areas of the order where they shouldn't be or at least where i wouldn't expect to see them.

 

Yeah I use LOOT. Tried it without mods, works fine.

 

You may have other issues, but your [Papyrus] settings will inevitably cause problems.

 

Your timings are way, way off.

 

Reset them to default and adjust ONLY if you need to and only if you know why you are doing it.

 

Default:

 

[Papyrus]

fUpdateBudgetMS=1.2   // entering a new cell   default is 1.2

fExtraTaskletBudgetMS=1.2  //  adding new information in an existing cell   default is 1.2

fPostLoadUpdateTimeMS=500.0  //  accessing menus?  default is 500

iMinMemoryPageSize=128

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=76800

 

Current wisdom suggests NEVER go over 2.0 on the first two, over 1000 on the third, never change the last three.

 

Source of this wisdom:  http://forums.bethsoft.com/topic/1487930-getting-a-lot-of-script-lag-going-over-10000-ms-sometimes/?p=23340131. Read the entire thread, but particulary the posts by SmkViper (a Bethesda developer).  I have a *very* script intensive 250 +/- plugin modded game, strictly follow this advice,  and am *generally* stable and playable, depending upon what mods I run (Sanguine Debauchery kills every game I've tried it in).  Occasionally I need to adjust the first two settings to 1.6 but revert to 1.2 as soon as possible. 

 

This advice assumes that all plugins are clean, the load order is via LOOT, the Mod Organizxer priorities are properly set, you have a Merged Patch and a Bashed Patch, and you are using ENBoost and SKSE's memory function.  It also assumes you are keeping uGrids at default 5 ( anything higher looks nice, will break your game sooner or later (mostly sooner), and definitely screws up script timings (always).

 

Hope this helps.

Thanks a lot :)

I used to use Sanguine Debauchery, but it was rather intensive on my computer and wasn't all too appealing.

Posted

You might also want consider using the latest (beta) builds of LOOT;  I've used them without issue.  You can get the latest version at https://www.dropbox.com/sh/scuvwwc6ovzagmd/AAD1TodBAwGQTuV1-4Z2d0sCa?dl=0. A hidden little gem, IMO.

 

One last suggestion, the latest version of TES5Edit (also a beta) can be found at http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/. Like LOOT, the betas of TES5Edit, although "beta", work fine for me.

 

Again, hope this helps.

Posted

First off your load order is a disaster.  A sloppy disaster lol.

 

certain "fix" mods will just fuck things up all the time like RaceCompatibilityUSKPOverride.esp or anything to make a mod compatible with uskp or the unofficial patches. I find 99% of the time theyre outdated or just not at all nessasary. Dont use any of them unless you run into major issues and its recommended by a mod auther (recently)

and this...

Killable Children - Quest Important Protected.esp
Killable Children.esp

 

should be like this
Killable Children.esp

Killable Children - Quest Important Protected.esp

even then, "quest protected" has always caused issues, better off just not using that and being careful not to murder too many kids (except braith because she needs to die XD) "quest protected" one its given me nothing but random ctds in the past.

 

When it comes to load order you need to manually sort them using a systematic approach. Group everything and have a structure so you always know what your looking at, Don't trust loot and always keep a backup text file of your load order. 

 

this is my order. Follow this and you should have no issues.

 

-Esms- and the unofficial patches esps

-skyui because alot depends on that

-anything changing the gui goes here

-loading screens or map changes

-Hair mods and other massive loads

-animations and other frameworks

-racial ompatibility/racemenus and all things that deal with that

-Brawlbugs- Very important this is near the begining of your load order.

-physics related things like no spinning death animation, realistic ragdolls and dead body collision fix

-texture and mesh for the world like highquality texture packs and such.

-Body and charecter things like SOS and hairs brows and other smaller modifications to charecters.

-clothing and armor

-world tweaks first bigger ones like whole towns then houses, then you put in top layer ones like "open world" Which btw doesn't play well with custom homes or towns. Could be causing some of your issues.

-weather and water and lighting tweaks could go here unless you want them to be overwritten with a texture from somthing else then move tht after this position

-whole community tweaks like 3dnpc or inconsiquential npcs. then dialogue overhauls

-regular NON quest aware followers

-speechcraft and other things that add dialogue options

-Convenient Horses.esp then AmazingFollowerTweaks.esp (that order only)

-Quest aware followers (sofia vija ect)  because if you put them before either of the two mentioned above you will have lots of issues

-lastly you want anything that you want to effect everything at the very end. like moveit, killable children or RVmarkers

- and the most important are your tes5 merged patch then your bashed patch as the very last thing on your load order.  below is a short tuutorial on how to make them

 

www.youtube.com/watch?v=Z3Ul301GQXM

 

 

As for stability mods personally i use

Saftyload ---------------------------- http://www.nexusmods.com/skyrim/mods/46465/?

ShowracementuPrecachekiller -- http://www.nexusmods.com/skyrim/mods/33526/?

EnBoost ------------------------------http://www.nexusmods.com/skyrim/mods/38649/?

 

and for enboost if your not already using an enb (which you don't need to be and im not) you need to grab the enbseries file from here

http://enbdev.com/mod_tesskyrim_v0266.htm

 

all this sorting will take a few hours, but your game will never be more stable. I've run over 300 mods on my laptop this way and have no CTD issues at all. Sure it took me 17 skyrim builds and many hours of reading and watching videos to learn all this but it works so i stick to it. Good luck man.

 

 

 

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